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Acolyte of Affliction
{2}{B}{G}
Creature -- Human Cleric
2/3
When ~this~ enters, mill two cards, then you may return a permanent card from your graveyard to your hand.
Armored Skaab
{2}{U}
Creature -- Zombie Warrior
1/4
When ~this~ enters, mill four cards.
Cephalid Aristocrat
{4}{U}
Creature -- Octopus Noble
3/3
Whenever ~this~ becomes the target of a spell or ability, mill two cards.
Cephalid Illusionist
{1}{U}
Creature -- Octopus Wizard
1/1
Whenever ~this~ becomes the target of a spell or ability, mill three cards.
{2}{U}, {T}: Prevent all combat damage that would be dealt to and dealt by target creature you control this turn.
Corpse Churn
{1}{B}
Instant
Mill three cards, then you may return a creature card from your graveyard to your hand. (To mill three cards, put the top three cards of your library into your graveyard.)
Crow of Dark Tidings
{2}{B}
Creature -- Zombie Bird
2/1
Flying
When ~this~ enters or dies, mill two cards. (Put the top two cards of your library into your graveyard.)
Deadbridge Chant
{4}{B}{G}
Enchantment
When ~this~ enters, mill ten cards.
At the beginning of your upkeep, choose a card at random in your graveyard. If it's a creature card, put it onto the battlefield. Otherwise, put it into your hand.
Death's Oasis
{W}{B}{G}
Enchantment
Whenever a nontoken creature you control dies, mill two cards. Then return a creature card with lesser mana value than the creature that died from your graveyard to your hand.
{1}, Sacrifice ~this~: You gain life equal to the greatest mana value among creatures you control.
Drown in Filth
{B}{G}
Sorcery
Choose target creature. Mill four cards, then that creature gets -1/-1 until end of turn for each land card in your graveyard.
Emry, Lurker of the Loch
{2}{U}
Legendary Creature -- Merfolk Wizard
1/2
Affinity for artifacts (~this~ costs {1} less to cast for each artifact you control.)
When ~this~ enters, mill four cards.
{T}: Choose target artifact card in your graveyard. You may cast that card this turn. (You still pay its costs. Timing rules still apply.)
Ertai's Familiar
{1}{U}
Creature -- Illusion
2/2
Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.)
When ~this~ phases out or leaves the battlefield, mill three cards.
{U}: Until your next upkeep, ~this~ can't phase out.
Estrid, the Masked
{1}{G}{W}{U}
Legendary Planeswalker -- Estrid
3
[+2]: Untap each enchanted permanent you control.
[-1]: Create a white Aura enchantment token named Mask attached to another target permanent. The token has enchant permanent and umbra armor.
[-7]: Mill seven cards. Return all non-Aura enchantment cards from your graveyard to the battlefield, then do the same for Aura cards.
~this~ can be your commander.
Excavation Mole
{2}{G}
Creature -- Mole
3/3
Trample
When ~this~ enters, mill three cards.
False Memories
{1}{U}
Instant
Mill seven cards. At the beginning of the next end step, exile seven cards from your graveyard.
Forsaken Drifters
{3}{B}
Creature -- Zombie
4/2
When ~this~ dies, mill four cards.
Gisa and Geralf
{2}{U}{B}
Legendary Creature -- Human Wizard
4/4
When ~this~ enters, mill four cards.
Once during each of your turns, you may cast a Zombie creature spell from your graveyard.
Glowspore Shaman
{B}{G}
Creature -- Elf Shaman
3/1
When ~this~ enters, mill three cards. You may put a land card from your graveyard on top of your library. (To mill a card, put the top card of your library into your graveyard.)
Gorging Vulture
{2}{B}
Creature -- Bird
2/2
Flying
When ~this~ enters, mill four cards. You gain 1 life for each creature card milled this way. (To mill four cards, put the top four cards of your library into your graveyard.)
Grapple with the Past
{1}{G}
Instant
Mill three cards, then you may return a creature or land card from your graveyard to your hand. (To mill three cards, put the top three cards of your library into your graveyard.)
Grave Strength
{1}{B}
Sorcery
Choose target creature. Mill three cards, then put a +1/+1 counter on that creature for each creature card in your graveyard. (To mill three cards, put the top three cards of your library into your graveyard.)

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