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Ajani's Comrade
{1}{G}
Creature -- Elf Soldier
2/2
Trample
At the beginning of combat on your turn, if you control an Ajani planeswalker, put a +1/+1 counter on ~this~.
Ajani's Pridemate
{1}{W}
Creature -- Cat Soldier
2/2
Whenever you gain life, put a +1/+1 counter on ~this~.
Animar, Soul of Elements
{G}{U}{R}
Legendary Creature -- Elemental
1/1
Protection from white and from black
Whenever you cast a creature spell, put a +1/+1 counter on ~this~.
Creature spells you cast cost {1} less to cast for each +1/+1 counter on ~this~.
Arcbound Crusher
{4}
Artifact Creature -- Juggernaut
0/0
Trample
Whenever another artifact enters, put a +1/+1 counter on ~this~.
Modular 1 (~this~ enters with a +1/+1 counter on it. When it dies, you may put its +1/+1 counters on target artifact creature.)
Arcbound Ravager
{2}
Artifact Creature -- Beast
0/0
Sacrifice an artifact: Put a +1/+1 counter on ~this~.
Modular 1 (~this~ enters with a +1/+1 counter on it. When it dies, you may put its +1/+1 counters on target artifact creature.)
Arena Trickster
{3}{R}
Creature -- Human Shaman
3/3
Whenever you cast your first spell during each opponent's turn, put a +1/+1 counter on ~this~.
Ashling the Pilgrim
{1}{R}
Legendary Creature -- Elemental Shaman
1/1
{1}{R}: Put a +1/+1 counter on ~this~. If this is the third time this ability has resolved this turn, remove all +1/+1 counters from ~this~, and it deals that much damage to each creature and each player.
Aven Farseer
{1}{W}
Creature -- Bird Soldier
1/1
Flying
Whenever a permanent is turned face up, put a +1/+1 counter on ~this~.
Baron Sengir
{5}{B}{B}{B}
Legendary Creature -- Vampire Noble
5/5
Flying
Whenever a creature dealt damage by ~this~ this turn dies, put a +2/+2 counter on ~this~.
{T}: Regenerate another target Vampire.
Blessed Spirits
{2}{W}
Creature -- Spirit
2/2
Flying
Whenever you cast an enchantment spell, put a +1/+1 counter on ~this~.
Blood Aspirant
{1}{R}
Creature -- Satyr Berserker
1/1
Whenever you sacrifice a permanent, put a +1/+1 counter on ~this~.
{1}{R}, {T}, Sacrifice a creature or enchantment: ~this~ deals 1 damage to target creature. That creature can't block this turn.
Blood Cultist
{1}{B}{R}
Creature -- Human Wizard
1/1
{T}: ~this~ deals 1 damage to target creature.
Whenever a creature dealt damage by ~this~ this turn dies, put a +1/+1 counter on ~this~.
Bloodbond Vampire
{2}{B}{B}
Creature -- Vampire Shaman Ally
3/3
Whenever you gain life, put a +1/+1 counter on ~this~.
Bloodbriar
{2}{G}
Creature -- Plant Elemental
2/3
Whenever you sacrifice another permanent, put a +1/+1 counter on ~this~.
Bloodflow Connoisseur
{2}{B}
Creature -- Vampire
1/1
Sacrifice a creature: Put a +1/+1 counter on ~this~.
Bloodthirsty Aerialist
{1}{B}{B}
Creature -- Vampire Rogue
2/3
Flying
Whenever you gain life, put a +1/+1 counter on ~this~.
Bloodtracker
{3}{B}
Creature -- Vampire Wizard
2/2
Flying
{B}, Pay 2 life: Put a +1/+1 counter on ~this~.
When ~this~ leaves the battlefield, draw a card for each +1/+1 counter on it.
Border Guardian
{4}
Artifact Creature -- Knight
1/1
Whenever you cast a silver-bordered spell, put a +1/+1 counter on ~this~.
Whenever you cast a black-bordered spell, ~this~ can't be blocked this turn.
Whenever you cast a white-bordered spell, ~this~ gains double strike until end of turn.
Brineborn Cutthroat
{1}{U}
Creature -- Merfolk Pirate
2/1
Flash (You may cast ~this~ any time you could cast an instant.)
Whenever you cast a spell during an opponent's turn, put a +1/+1 counter on ~this~.
Bristling Hydra
{2}{G}{G}
Creature -- Hydra
4/3
When ~this~ enters, you get {e}{e}{e} (three energy counters).
Pay {e}{e}{e}: Put a +1/+1 counter on ~this~. It gains hexproof until end of turn.
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