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24 results - Link to this list
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Ancestral Vengeance
{B}{B}
Enchantment -- Aura
Enchant creature
When ~this~ enters, put a +1/+1 counter on target creature you control.
Enchanted creature gets -1/-1.
Domri's Ambush
{R}{G}
Sorcery
Put a +1/+1 counter on target creature you control. Then that creature deals damage equal to its power to target creature or planeswalker you don't control.
Elder Cathar
{2}{W}
Creature -- Human Soldier
2/2
When ~this~ dies, put a +1/+1 counter on target creature you control. If that creature is a Human, put two +1/+1 counters on it instead.
Fabrication Module
{3}
Artifact
Whenever you get one or more {e} (energy counters), put a +1/+1 counter on target creature you control.
{4}, {T}: You get {e}.
Feast on the Fallen
{2}{B}
Enchantment
At the beginning of each upkeep, if an opponent lost life last turn, put a +1/+1 counter on target creature you control.
Feat of Resistance
{1}{W}
Instant
Put a +1/+1 counter on target creature you control. It gains protection from the color of your choice until end of turn. (It can't be blocked, targeted, dealt damage, enchanted, or equipped by anything of that color.)
Feral Contest
{3}{G}
Sorcery
Put a +1/+1 counter on target creature you control. Another target creature blocks it this turn if able.
Goblin Assault Team
{3}{R}
Creature -- Goblin Warrior
4/1
Haste
When ~this~ dies, put a +1/+1 counter on target creature you control.
Hadana's Climb
{1}{G}{U}
Legendary Enchantment
At the beginning of combat on your turn, put a +1/+1 counter on target creature you control. Then if that creature has three or more +1/+1 counters on it, transform ~this~.
Hunt the Weak
{3}{G}
Sorcery
Put a +1/+1 counter on target creature you control. Then that creature fights target creature you don't control. (Each deals damage equal to its power to the other.)
Idyllic Grange
Land -- Plains
({T}: Add {W}.)
~this~ enters tapped unless you control three or more other Plains.
When ~this~ enters untapped, put a +1/+1 counter on target creature you control.
Jace, Arcane Strategist
{4}{U}{U}
Legendary Planeswalker -- Jace
4
Whenever you draw your second card each turn, put a +1/+1 counter on target creature you control.
[+1]: Draw a card.
[-7]: Creatures you control can't be blocked this turn.
Kujar Seedsculptor
{1}{G}
Creature -- Elf Druid
1/2
When ~this~ enters, put a +1/+1 counter on target creature you control.
Lawless Broker
{2}{B}
Creature -- Aetherborn Rogue
3/2
When ~this~ dies, put a +1/+1 counter on target creature you control.
Merfolk Skydiver
{G}{U}
Creature -- Merfolk Mutant
1/1
Flying
When ~this~ enters, put a +1/+1 counter on target creature you control.
{3}{G}{U}: Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
New Horizons
{2}{G}
Enchantment -- Aura
Enchant land
When ~this~ enters, put a +1/+1 counter on target creature you control.
Enchanted land has "{T}: Add two mana of any one color."
Outmuscle
{3}{G}
Sorcery
Put a +1/+1 counter on target creature you control, then it fights target creature you don't control. (Each deals damage equal to its power to the other.)
Adamant -- If at least three green mana was spent to cast ~this~, the creature you control gains indestructible until end of turn.
Savage Stomp
{2}{G}
Sorcery
~this~ costs {2} less to cast if it targets a Dinosaur you control.
Put a +1/+1 counter on target creature you control. Then that creature fights target creature you don't control. (Each deals damage equal to its power to the other.)
Simic Ascendancy
{G}{U}
Enchantment
{1}{G}{U}: Put a +1/+1 counter on target creature you control.
Whenever one or more +1/+1 counters are put on a creature you control, put that many growth counters on ~this~.
At the beginning of your upkeep, if ~this~ has twenty or more growth counters on it, you win the game.
Sparring Construct
{1}
Artifact Creature -- Construct
1/1
When ~this~ dies, put a +1/+1 counter on target creature you control.

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