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49 results - Link to this list
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Amok
{1}{R}
Enchantment
{1}, Discard a card at random: Put a +1/+1 counter on target creature.
Arbor Armament
{G}
Instant
Put a +1/+1 counter on target creature. That creature gains reach until end of turn. (It can block creatures with flying.)
Armor Thrull
{2}{B}
Creature -- Thrull
1/3
{T}, Sacrifice ~this~: Put a +1/+2 counter on target creature.
Assure // Assemble
{G/W}{G/W} // {4}{G}{W}
Instant // Instant
Put a +1/+1 counter on target creature. That creature gains indestructible until end of turn.
//
Create three 2/2 green and white Elf Knight creature tokens with vigilance.
Battlefield Promotion
{1}{W}
Instant
Put a +1/+1 counter on target creature. That creature gains first strike until end of turn. You gain 2 life. (A creature with first strike deals combat damage before creatures without first strike.)
Battlegrowth
{G}
Instant
Put a +1/+1 counter on target creature.
Bond Beetle
{G}
Creature -- Insect
0/1
When ~this~ enters, put a +1/+1 counter on target creature.
Briarknit Kami
{3}{G}{G}
Creature -- Spirit
3/3
Whenever you cast a Spirit or Arcane spell, put a +1/+1 counter on target creature.
Common Bond
{1}{G}{W}
Instant
Put a +1/+1 counter on target creature.
Put a +1/+1 counter on target creature.
Courage in Crisis
{2}{G}
Sorcery
Put a +1/+1 counter on target creature, then proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Dragon Blood
{3}
Artifact
{3}, {T}: Put a +1/+1 counter on target creature.
Dwarven Armory
{2}{R}{R}
Enchantment
{2}, Sacrifice a land: Put a +2/+2 counter on target creature. Activate only during any upkeep step.
Dwarven Weaponsmith
{1}{R}
Creature -- Dwarf Artificer
1/1
{T}, Sacrifice an artifact: Put a +1/+1 counter on target creature. Activate only during your upkeep.
Everythingamajig (a)
{5}
Artifact
{2}, {T}: Move a counter from one permanent onto another. If the second permanent refers to any kind of counter, the moved counter becomes one of those counters. Otherwise, it becomes a +1/+1 counter.
{3}, {T}: Put a +1/+1 counter on target creature.
{4}, {T}: Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Experiment Kraj
{2}{G}{G}{U}{U}
Legendary Creature -- Ooze Mutant
4/6
~this~ has all activated abilities of each other creature with a +1/+1 counter on it.
{T}: Put a +1/+1 counter on target creature.
Extruder
{4}
Artifact Creature -- Juggernaut
4/3
Echo {4} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
Sacrifice an artifact: Put a +1/+1 counter on target creature.
Forcemage Advocate
{1}{G}
Creature -- Centaur Shaman
2/1
{T}: Return target card from an opponent's graveyard to their hand. Put a +1/+1 counter on target creature.
Ghave, Guru of Spores
{2}{W}{B}{G}
Legendary Creature -- Fungus Shaman
0/0
~this~ enters with five +1/+1 counters on it.
{1}, Remove a +1/+1 counter from a creature you control: Create a 1/1 green Saproling creature token.
{1}, Sacrifice a creature: Put a +1/+1 counter on target creature.
Golgari Guildmage
{B/G}{B/G}
Creature -- Elf Shaman
2/2
{4}{B}, Sacrifice a creature: Return target creature card from your graveyard to your hand.
{4}{G}: Put a +1/+1 counter on target creature.
High Sentinels of Arashin
{3}{W}
Creature -- Bird Soldier
3/4
Flying
~this~ gets +1/+1 for each other creature you control with a +1/+1 counter on it.
{3}{W}: Put a +1/+1 counter on target creature.

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