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Arcbound Slith
{2}
Artifact Creature -- Slith
0/0
Whenever ~this~ deals combat damage to a player, put a +1/+1 counter on it.
Modular 1 (~this~ enters with a +1/+1 counter on it. When it dies, you may put its +1/+1 counters on target artifact creature.)
Armory of Iroas
{2}
Artifact -- Equipment
Whenever equipped creature attacks, put a +1/+1 counter on it.
Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
Bloodcrazed Neonate
{1}{R}
Creature -- Vampire
2/1
~this~ attacks each combat if able.
Whenever ~this~ deals combat damage to a player, put a +1/+1 counter on it.
Bloodmad Vampire
{2}{R}
Creature -- Vampire Berserker
4/1
Whenever ~this~ deals combat damage to a player, put a +1/+1 counter on it.
Madness {1}{R} (If you discard ~this~, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Curse of Predation
{2}{G}
Enchantment -- Aura Curse
Enchant player
Whenever a creature attacks enchanted player, put a +1/+1 counter on it.
Dunerider Outlaw
{B}{B}
Creature -- Human Rebel Rogue
1/1
Protection from green
At the beginning of each end step, if ~this~ dealt damage to an opponent this turn, put a +1/+1 counter on it.
Erdwal Ripper
{1}{R}{R}
Creature -- Vampire
2/1
Haste
Whenever ~this~ deals combat damage to a player, put a +1/+1 counter on it.
Falkenrath Exterminator
{1}{R}
Creature -- Vampire Archer
1/1
Whenever ~this~ deals combat damage to a player, put a +1/+1 counter on it.
{2}{R}: ~this~ deals damage to target creature equal to the number of +1/+1 counters on ~this~.
Formless Nurturing
{3}{G}
Sorcery
Manifest the top card of your library, then put a +1/+1 counter on it. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)
Fungus Sliver
{3}{G}
Creature -- Fungus Sliver
2/2
All Sliver creatures have "Whenever ~this~ is dealt damage, put a +1/+1 counter on it." (It must survive the damage to get the counter.)
Fungusaur
{3}{G}
Creature -- Fungus Dinosaur
2/2
Whenever ~this~ is dealt damage, put a +1/+1 counter on it.
Gleam of Battle
{4}{R}{W}
Enchantment
Whenever a creature you control attacks, put a +1/+1 counter on it.
Havengul Vampire
{3}{R}
Creature -- Vampire
2/2
Whenever ~this~ deals combat damage to a player, put a +1/+1 counter on it.
Whenever another creature dies, put a +1/+1 counter on ~this~.
Heirs of Stromkirk
{2}{R}{R}
Creature -- Vampire
2/2
Intimidate (~this~ can't be blocked except by artifact creatures and/or creatures that share a color with it.)
Whenever ~this~ deals combat damage to a player, put a +1/+1 counter on it.
Herald of War
{3}{W}{W}
Creature -- Angel
3/3
Flying
Whenever ~this~ attacks, put a +1/+1 counter on it.
Angel spells and Human spells you cast cost {1} less to cast for each +1/+1 counter on ~this~.
Krenko, Tin Street Kingpin
{2}{R}
Legendary Creature -- Goblin
1/2
Whenever ~this~ attacks, put a +1/+1 counter on it, then create a number of 1/1 red Goblin creature tokens equal to ~this~'s power.
Markov Blademaster
{1}{R}{R}
Creature -- Vampire Warrior
1/1
Double strike (~this~ deals both first-strike and regular combat damage.)
Whenever ~this~ deals combat damage to a player, put a +1/+1 counter on it.
Miraculous Recovery
{4}{W}
Instant
Return target creature card from your graveyard to the battlefield. Put a +1/+1 counter on it.
Mysterious Egg
{1}
Creature -- Egg
0/2
Whenever ~this~ mutates, put a +1/+1 counter on it.
Ordeal of Erebos
{1}{B}
Enchantment -- Aura
Enchant creature
Whenever enchanted creature attacks, put a +1/+1 counter on it. Then if it has three or more +1/+1 counters on it, sacrifice ~this~.
When you sacrifice ~this~, target player discards two cards.

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