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Akroma, Angel of Fury
{5}{R}{R}{R}
Legendary Creature -- Angel
6/6
~this~ can't be countered.
Flying, trample, protection from white and from blue
{R}: ~this~ gets +1/+0 until end of turn.
Morph {3}{R}{R}{R} (You may cast ~this~ face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
Akroma, Angel of Wrath
{5}{W}{W}{W}
Legendary Creature -- Angel
6/6
Flying, first strike, vigilance, trample, haste, protection from black and from red
Animar, Soul of Elements
{G}{U}{R}
Legendary Creature -- Elemental
1/1
Protection from white and from black
Whenever you cast a creature spell, put a +1/+1 counter on ~this~.
Creature spells you cast cost {1} less to cast for each +1/+1 counter on ~this~.
Auriok Champion
{W}{W}
Creature -- Human Cleric
1/1
Protection from black and from red
Whenever another creature enters, you may gain 1 life.
Blood Baron of Vizkopa
{3}{W}{B}
Creature -- Vampire
4/4
Lifelink, protection from white and from black
As long as you have 30 or more life and an opponent has 10 or less life, ~this~ gets +6/+6 and has flying.
Great Sable Stag
{1}{G}{G}
Creature -- Elk
3/3
~this~ can't be countered.
Protection from blue and from black (~this~ can't be blocked, targeted, dealt damage, or enchanted by anything blue or black.)
Mirran Crusader
{1}{W}{W}
Creature -- Human Knight
2/2
Double strike, protection from black and from green
Mystic Crusader
{1}{W}{W}
Creature -- Human Nomad Mystic
2/1
Protection from black and from red
Threshold -- As long as seven or more cards are in your graveyard, ~this~ gets +1/+1 and has flying.
Paladin en-Vec
{1}{W}{W}
Creature -- Human Knight
2/2
First strike, protection from black and from red (~this~ deals combat damage before creatures without first strike. It can't be blocked, targeted, dealt damage, or enchanted by anything black or red.)
Phyrexian Crusader
{1}{B}{B}
Creature -- Phyrexian Zombie Knight
2/2
First strike, protection from red and from white
Infect (~this~ deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
Sabertooth Nishoba
{4}{G}{W}
Creature -- Cat Beast Warrior
5/5
Trample, protection from blue and from red
Sphinx of the Steel Wind
{5}{W}{U}{B}
Artifact Creature -- Sphinx
6/6
Flying, first strike, vigilance, lifelink, protection from red and from green
Stillmoon Cavalier
{1}{W/B}{W/B}
Creature -- Zombie Knight
2/1
Protection from white and from black
{w/b}: ~this~ gains flying until end of turn.
{w/b}: ~this~ gains first strike until end of turn.
{w/b}{w/b}: ~this~ gets +1/+0 until end of turn.
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