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14 results - Link to this list
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Alms
{W}
Enchantment
{1}, Exile the top card of your graveyard: Prevent the next 1 damage that would be dealt to target creature this turn.
Anoint
{W}
Instant
Buyback {3} (You may pay an additional {3} as you cast ~this~. If you do, put ~this~ into your hand as it resolves.)
Prevent the next 3 damage that would be dealt to target creature this turn.
Field Surgeon
{1}{W}
Creature -- Human Cleric
1/1
Tap an untapped creature you control: Prevent the next 1 damage that would be dealt to target creature this turn.
Kei Takahashi
{2}{G}{W}
Legendary Creature -- Human Cleric
2/2
{T}: Prevent the next 2 damage that would be dealt to target creature this turn.
Kitsune Bonesetter
{2}{W}
Creature -- Fox Cleric
0/1
{T}: Prevent the next 3 damage that would be dealt to target creature this turn. Activate only if you have more cards in hand than each opponent.
Martyrs' Tomb
{2}{W}{B}
Enchantment
Pay 2 life: Prevent the next 1 damage that would be dealt to target creature this turn.
Oasis
Land
{T}: Prevent the next 1 damage that would be dealt to target creature this turn.
Sacred Boon
{1}{W}
Instant
Prevent the next 3 damage that would be dealt to target creature this turn. At the beginning of the next end step, put a +0/+1 counter on that creature for each 1 damage prevented this way.
Samite Sanctuary
{2}{W}
Enchantment
{2}: Prevent the next 1 damage that would be dealt to target creature this turn. Any player may activate this ability.
Soldevi Heretic
{2}{U}
Creature -- Human Cleric
2/2
{W}, {T}: Prevent the next 2 damage that would be dealt to target creature this turn. Target opponent may draw a card.
Squee's Toy
{1}
Artifact
{T}: Prevent the next 1 damage that would be dealt to target creature this turn.
Stand // Deliver
{W} // {2}{U}
Instant // Instant
Prevent the next 2 damage that would be dealt to target creature this turn.
//
Return target permanent to its owner's hand.
Test of Faith
{1}{W}
Instant
Prevent the next 3 damage that would be dealt to target creature this turn. For each 1 damage prevented this way, put a +1/+1 counter on that creature.
Wandering Mage
{W}{U}{B}
Creature -- Human Cleric Wizard
0/3
{W}, Pay 1 life: Prevent the next 2 damage that would be dealt to target creature this turn.
{U}: Prevent the next 1 damage that would be dealt to target Cleric or Wizard creature this turn.
{B}, Put a -1/-1 counter on a creature you control: Prevent the next 2 damage that would be dealt to target player or planeswalker this turn.

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