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Abuna Acolyte
{1}{W}
Creature -- Cat Cleric
1/1
{T}: Prevent the next 1 damage that would be dealt to any target this turn.
{T}: Prevent the next 2 damage that would be dealt to target artifact creature this turn.
Alabaster Wall
{2}{W}
Creature -- Wall
0/4
Defender (~this~ can't attack.)
{T}: Prevent the next 1 damage that would be dealt to any target this turn.
Amulet of Kroog
{2}
Artifact
{2}, {T}: Prevent the next 1 damage that would be dealt to any target this turn.
Aurora Eidolon
{3}{W}
Creature -- Spirit
2/2
{W}, Sacrifice ~this~: Prevent the next 3 damage that would be dealt to any target this turn.
Whenever you cast a multicolored spell, you may return ~this~ from your graveyard to your hand.
Aven Redeemer
{3}{W}
Creature -- Bird Cleric
2/2
Flying
{T}: Prevent the next 2 damage that would be dealt to any target this turn.
Bandage
{W}
Instant
Prevent the next 1 damage that would be dealt to any target this turn.
Draw a card.
Barrenton Medic
{4}{W}
Creature -- Kithkin Cleric
0/4
{T}: Prevent the next 1 damage that would be dealt to any target this turn.
Put a -1/-1 counter on ~this~: Untap ~this~.
Benevolent Ancestor
{2}{W}
Creature -- Spirit
0/4
Defender (~this~ can't attack.)
{T}: Prevent the next 1 damage that would be dealt to any target this turn.
Candles' Glow
{1}{W}
Instant -- Arcane
Prevent the next 3 damage that would be dealt to any target this turn. You gain life equal to the damage prevented this way.
Splice onto Arcane {1}{W} (As you cast an Arcane spell, you may reveal ~this~ from your hand and pay its splice cost. If you do, add ~this~'s effects to that spell.)
Caregiver
{W}
Creature -- Human Cleric
1/1
{W}, Sacrifice a creature: Prevent the next 1 damage that would be dealt to any target this turn.
Clergy en-Vec
{1}{W}
Creature -- Human Cleric
1/1
{T}: Prevent the next 1 damage that would be dealt to any target this turn.
Combat Medic
{2}{W}
Creature -- Human Cleric Soldier
0/2
{1}{W}: Prevent the next 1 damage that would be dealt to any target this turn.
D'Avenant Healer
{1}{W}{W}
Creature -- Human Cleric Archer
1/2
{T}: ~this~ deals 1 damage to target attacking or blocking creature.
{T}: Prevent the next 1 damage that would be dealt to any target this turn.
Daru Healer
{2}{W}
Creature -- Human Cleric
1/2
{T}: Prevent the next 1 damage that would be dealt to any target this turn.
Morph {W} (You may cast ~this~ face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
Dawnfluke
{3}{W}
Creature -- Elemental
0/3
Flash
When ~this~ enters, prevent the next 3 damage that would be dealt to any target this turn.
Evoke {W} (You may cast ~this~ for its evoke cost. If you do, it's sacrificed when it enters.)
Defender en-Vec
{3}{W}
Creature -- Human Cleric
2/4
Fading 4 (~this~ enters with four fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)
Remove a fade counter from ~this~: Prevent the next 2 damage that would be dealt to any target this turn.
Elvish Healer
{2}{W}
Creature -- Elf Cleric
1/2
{T}: Prevent the next 1 damage that would be dealt to any target this turn. If it's a green creature, prevent the next 2 damage instead.
Femeref Healer
{1}{W}
Creature -- Human Cleric
1/1
{T}: Prevent the next 1 damage that would be dealt to any target this turn.
Flowering Field
{1}{W}
Enchantment -- Aura
Enchant land
Enchanted land has "{T}: Prevent the next 1 damage that would be dealt to any target this turn."
Goblin Legionnaire
{R}{W}
Creature -- Goblin Soldier
2/2
{R}, Sacrifice ~this~: It deals 2 damage to any target.
{W}, Sacrifice ~this~: Prevent the next 2 damage that would be dealt to any target this turn.
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