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Everlasting Torment
{2}{B/R}
Enchantment
Players can't gain life.
Damage can't be prevented.
All damage is dealt as though its source had wither. (A source with wither deals damage to creatures in the form of -1/-1 counters.)
Forsaken Wastes
{2}{B}
World Enchantment
Players can't gain life.
At the beginning of each player's upkeep, that player loses 1 life.
Whenever ~this~ becomes the target of a spell, that spell's controller loses 5 life.
Havoc Festival
{4}{B}{R}
Enchantment
Players can't gain life.
At the beginning of each player's upkeep, that player loses half their life, rounded up.
Leyline of Punishment
{2}{R}{R}
Enchantment
If ~this~ is in your opening hand, you may begin the game with it on the battlefield.
Players can't gain life.
Damage can't be prevented.
Rampaging Ferocidon
{2}{R}
Creature -- Dinosaur
3/3
Menace
Players can't gain life.
Whenever another creature enters, ~this~ deals 1 damage to that creature's controller.
Witch Hunt
{4}{R}
Enchantment
Players can't gain life.
At the beginning of your upkeep, ~this~ deals 4 damage to you.
At the beginning of your end step, target opponent chosen at random gains control of ~this~.

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