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AEthergeode Miner
{1}{W}
Creature -- Dwarf Scout
3/1
Whenever ~this~ attacks, you get {e}{e} (two energy counters).
Pay {e}{e}: Exile ~this~, then return it to the battlefield under its owner's control.
Consulate Surveillance
{3}{W}
Enchantment
When ~this~ enters, you get {e}{e}{e}{e} (four energy counters).
Pay {e}{e}: Prevent all damage that would be dealt to you this turn by a source of your choice.
Hightide Hermit
{4}{U}
Creature -- Crab
4/4
Defender
When ~this~ enters, you get {e}{e}{e}{e} (four energy counters).
Pay {e}{e}: ~this~ can attack this turn as though it didn't have defender.
Longtusk Cub
{1}{G}
Creature -- Cat
2/2
Whenever ~this~ deals combat damage to a player, you get {e}{e} (two energy counters).
Pay {e}{e}: Put a +1/+1 counter on ~this~.
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