Afiya Grove
{1}{G}
Enchantment
~this~ enters with three +1/+1 counters on it.
At the beginning of your upkeep, move a +1/+1 counter from ~this~ onto target creature.
When ~this~ has no +1/+1 counters on it, sacrifice it.
Simic Fluxmage
{2}{U}
Creature -- Merfolk Wizard
1/2
Evolve (Whenever a creature you control enters, if that creature has greater power or toughness than ~this~, put a +1/+1 counter on ~this~.)
{1}{U}, {T}: Move a +1/+1 counter from ~this~ onto target creature.