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Abandon Reason
{2}{R}
Instant
Up to two target creatures each get +1/+0 and gain first strike until end of turn. (They deal combat damage before creatures without first strike.)
Madness {1}{R} (If you discard ~this~, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Alchemist's Greeting
{4}{R}
Sorcery
~this~ deals 4 damage to target creature.
Madness {1}{R} (If you discard ~this~, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Alms of the Vein
{2}{B}
Sorcery
Target opponent loses 3 life and you gain 3 life.
Madness {B} (If you discard ~this~, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Anje's Ravager
{2}{R}
Creature -- Vampire Berserker
3/3
~this~ attacks each combat if able.
Whenever ~this~ attacks, discard your hand, then draw three cards.
Madness {1}{R} (If you discard ~this~, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Archfiend of Spite
{5}{B}{B}
Creature -- Demon
6/6
Flying
Whenever a source an opponent controls deals damage to ~this~, that source's controller loses that much life unless they sacrifice that many permanents of their choice.
Madness {3}{B}{B} (If you discard ~this~, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Arrogant Wurm
{3}{G}{G}
Creature -- Wurm
4/4
Trample
Madness {2}{G} (If you discard ~this~, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Asylum Visitor
{1}{B}
Creature -- Vampire Wizard
3/1
At the beginning of each player's upkeep, if that player has no cards in hand, you draw a card and you lose 1 life.
Madness {1}{B} (If you discard ~this~, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Big Game Hunter
{1}{B}{B}
Creature -- Human Rebel Assassin
1/1
When ~this~ enters, destroy target creature with power 4 or greater. It can't be regenerated.
Madness {B} (If you discard ~this~, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Biting Rain
{2}{B}{B}
Sorcery
All creatures get -2/-2 until end of turn.
Madness {2}{B} (If you discard ~this~, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Blast from the Past
{2}{R}
Instant
Madness {R}, cycling {1}{R}, kicker {2}{R}, flashback {3}{R}, buyback {4}{R}
~this~ deals 2 damage to any target. If ~this~ was kicked, create a 1/1 red Goblin creature token.
Bloodhall Priest
{2}{B}{R}
Creature -- Vampire Cleric
4/4
Whenever ~this~ enters or attacks, if you have no cards in hand, ~this~ deals 2 damage to any target.
Madness {1}{B}{R} (If you discard ~this~, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Bloodmad Vampire
{2}{R}
Creature -- Vampire Berserker
4/1
Whenever ~this~ deals combat damage to a player, put a +1/+1 counter on it.
Madness {1}{R} (If you discard ~this~, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Brain Gorgers
{3}{B}
Creature -- Zombie
4/2
When you cast ~this~, any player may sacrifice a creature of their choice. If a player does, counter ~this~.
Madness {1}{B} (If you discard ~this~, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Broken Concentration
{1}{U}{U}
Instant
Counter target spell.
Madness {3}{U} (If you discard ~this~, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Chilling Grasp
{2}{U}
Instant
Tap up to two target creatures. Those creatures don't untap during their controller's next untap step.
Madness {3}{U} (If you discard ~this~, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Circular Logic
{2}{U}
Instant
Counter target spell unless its controller pays {1} for each card in your graveyard.
Madness {U} (If you discard ~this~, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Curse of Fool's Wisdom
{4}{B}{B}
Enchantment -- Aura Curse
Enchant player
Whenever enchanted player draws a card, they lose 2 life and you gain 2 life.
Madness {3}{B} (If you discard ~this~, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Dark Withering
{4}{B}{B}
Instant
Destroy target nonblack creature.
Madness {B} (If you discard ~this~, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Distemper of the Blood
{1}{R}
Sorcery
Target creature gets +2/+2 and gains trample until end of turn.
Madness {R} (If you discard ~this~, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Fiery Temper
{1}{R}{R}
Instant
~this~ deals 3 damage to any target.
Madness {R} (If you discard ~this~, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
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