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24 results - Link to this list
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Brutal Deceiver
{2}{R}
Creature -- Spirit
2/2
{1}: Look at the top card of your library.
{2}: Reveal the top card of your library. If it's a land card, ~this~ gets +1/+0 and gains first strike until end of turn. Activate only once each turn.
Callous Deceiver
{2}{U}
Creature -- Spirit
1/3
{1}: Look at the top card of your library.
{2}: Reveal the top card of your library. If it's a land card, ~this~ gets +1/+0 and gains flying until end of turn. Activate only once each turn.
Cruel Deceiver
{1}{B}
Creature -- Spirit
2/1
{1}: Look at the top card of your library.
{2}: Reveal the top card of your library. If it's a land card, ~this~ gains "Whenever ~this~ deals damage to a creature, destroy that creature" until end of turn. Activate only once each turn.
Delver of Secrets
{U}
Creature -- Human Wizard
1/1
At the beginning of your upkeep, look at the top card of your library. You may reveal that card. If an instant or sorcery card is revealed this way, transform ~this~.
Domri Rade
{1}{R}{G}
Legendary Planeswalker -- Domri
3
[+1]: Look at the top card of your library. If it's a creature card, you may reveal it and put it into your hand.
[-2]: Target creature you control fights another target creature.
[-7]: You get an emblem with "Creatures you control have double strike, trample, hexproof, and haste."
Dryad Greenseeker
{1}{G}
Creature -- Dryad
1/3
{T}: Look at the top card of your library. If it's a land card, you may reveal it and put it into your hand.
Eat to Extinction
{3}{B}
Instant
Exile target creature or planeswalker. Surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)
Explorer's Scope
{1}
Artifact -- Equipment
Whenever equipped creature attacks, look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped.
Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
Feral Deceiver
{3}{G}
Creature -- Spirit
3/2
{1}: Look at the top card of your library.
{2}: Reveal the top card of your library. If it's a land card, ~this~ gets +2/+2 and gains trample until end of turn. Activate only once each turn.
Harsh Deceiver
{3}{W}
Creature -- Spirit
1/4
{1}: Look at the top card of your library.
{2}: Reveal the top card of your library. If it's a land card, untap ~this~ and it gets +1/+1 until end of turn. Activate only once each turn.
Herald's Horn
{3}
Artifact
As ~this~ enters, choose a creature type.
Creature spells you cast of the chosen type cost {1} less to cast.
At the beginning of your upkeep, look at the top card of your library. If it's a creature card of the chosen type, you may reveal it and put it into your hand.
Into the Wilds
{3}{G}
Enchantment
At the beginning of your upkeep, look at the top card of your library. If it's a land card, you may put it onto the battlefield.
Narset Transcendent
{2}{W}{U}
Legendary Planeswalker -- Narset
6
[+1]: Look at the top card of your library. If it's a noncreature, nonland card, you may reveal it and put it into your hand.
[-2]: When you next cast an instant or sorcery spell from your hand this turn, it gains rebound. (Exile the spell as it resolves. At the beginning of your next upkeep, you may cast that card from exile without paying its mana cost.)
[-9]: You get an emblem with "Your opponents can't cast noncreature spells."
Nissa, Steward of Elements
{X}{G}{U}
Legendary Planeswalker -- Nissa
X
[+2]: Scry 2.
[0]: Look at the top card of your library. If it's a land card or a creature card with mana value less than or equal to the number of loyalty counters on ~this~, you may put that card onto the battlefield.
[-6]: Untap up to two target lands you control. They become 5/5 Elemental creatures with flying and haste until end of turn. They're still lands.
Parcelbeast
{2}{G}{U}
Creature -- Elemental Beast
2/4
Mutate {G}{U} (If you cast ~this~ for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)
{1}, {T}: Look at the top card of your library. If it's a land card, you may put it onto the battlefield. If you don't put the card onto the battlefield, put it into your hand.
Puresight Merrow
{W/U}{W/U}
Creature -- Merfolk Wizard
2/2
{w/u}, {Q}: Look at the top card of your library. You may exile that card. ({Q} is the untap symbol.)
Reason // Believe
{U} // {4}{G}
Sorcery // Sorcery
Scry 3.
//
Aftermath (Cast ~this~ only from your graveyard. Then exile it.)
Look at the top card of your library. You may put it onto the battlefield if it's a creature card. If you don't, put it into your hand.
Risen Reef
{1}{G}{U}
Creature -- Elemental
1/1
Whenever ~this~ or another Elemental you control enters, look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped. If you don't put the card onto the battlefield, put it into your hand.
Rummaging Wizard
{3}{U}
Creature -- Human Wizard
2/2
{2}{U}: Surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)
Scrying Sheets
Snow Land
{T}: Add {C}.
{1}{S}, {T}: Look at the top card of your library. If that card is snow, you may reveal it and put it into your hand. ({S} can be paid with one mana from a snow source.)

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