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Act of Aggression
{3}{R/P}{R/P}
Instant
({r/p} can be paid with either {R} or 2 life.)
Gain control of target creature an opponent controls until end of turn. Untap that creature. It gains haste until end of turn.
Act of Treason
{2}{R}
Sorcery
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. (It can attack and {T} this turn.)
Akroan Conscriptor
{4}{R}
Creature -- Human Shaman
3/2
Heroic -- Whenever you cast a spell that targets ~this~, gain control of another target creature until end of turn. Untap that creature. It gains haste until end of turn.
Angrath, the Flame-Chained
{3}{B}{R}
Legendary Planeswalker -- Angrath
4
[+1]: Each opponent discards a card and loses 2 life.
[-3]: Gain control of target creature until end of turn. Untap it. It gains haste until end of turn. Sacrifice it at the beginning of the next end step if it has mana value 3 or less.
[-8]: Each opponent loses life equal to the number of cards in their graveyard.
Bond of Passion
{4}{R}{R}
Sorcery
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. ~this~ deals 2 damage to any other target.
Breaking // Entering
{U}{B} // {4}{B}{R}
Sorcery // Sorcery
Target player mills eight cards.
Fuse (You may cast one or both halves of ~this~ from your hand.)
//
Put a creature card from a graveyard onto the battlefield under your control. It gains haste until end of turn.
Fuse (You may cast one or both halves of ~this~ from your hand.)
Captivating Crew
{3}{R}
Creature -- Human Pirate
4/3
{3}{R}: Gain control of target creature an opponent controls until end of turn. Untap that creature. It gains haste until end of turn. Activate only as a sorcery.
Catch // Release
{1}{U}{R} // {4}{R}{W}
Sorcery // Sorcery
Gain control of target permanent until end of turn. Untap it. It gains haste until end of turn.
Fuse (You may cast one or both halves of ~this~ from your hand.)
//
Each player sacrifices an artifact, a creature, an enchantment, a land, and a planeswalker of their choice.
Fuse (You may cast one or both halves of ~this~ from your hand.)
Claim the Firstborn
{R}
Sorcery
Gain control of target creature with mana value 3 or less until end of turn. Untap that creature. It gains haste until end of turn.
Conquering Manticore
{4}{R}{R}
Creature -- Manticore
5/5
Flying
When ~this~ enters, gain control of target creature an opponent controls until end of turn. Untap that creature. It gains haste until end of turn.
Dragon Tempest
{1}{R}
Enchantment
Whenever a creature you control with flying enters, it gains haste until end of turn.
Whenever a Dragon you control enters, it deals X damage to any target, where X is the number of Dragons you control.
Enthralling Victor
{3}{R}
Creature -- Human Warrior
3/2
When ~this~ enters, gain control of target creature an opponent controls with power 2 or less until end of turn. Untap that creature. It gains haste until end of turn. (It can attack and {T} this turn.)
Frenzied Fugue
{3}{R}
Enchantment -- Aura
Enchant permanent
When ~this~ enters and at the beginning of your upkeep, gain control of enchanted permanent until end of turn. Untap that permanent. It gains haste until end of turn.
Goatnap
{2}{R}
Sorcery
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. If that creature is a Goat, it also gets +3/+0 until end of turn.
Goatnapper
{2}{R}
Creature -- Goblin Rogue
2/2
When ~this~ enters, untap target Goat and gain control of it until end of turn. It gains haste until end of turn.
God-Pharaoh's Gift
{7}
Artifact
At the beginning of combat on your turn, you may exile a creature card from your graveyard. If you do, create a token that's a copy of that card, except it's a 4/4 black Zombie. It gains haste until end of turn.
Gruul Scrapper
{3}{G}
Creature -- Human Berserker
3/2
When ~this~ enters, if {R} was spent to cast it, it gains haste until end of turn.
Hijack
{1}{R}{R}
Sorcery
Gain control of target artifact or creature until end of turn. Untap it. It gains haste until end of turn.
Jeering Instigator
{1}{R}
Creature -- Goblin Rogue
2/1
Morph {2}{R} (You may cast ~this~ face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
When ~this~ is turned face up, if it's your turn, gain control of another target creature until end of turn. Untap that creature. It gains haste until end of turn.
Kari Zev's Expertise
{1}{R}{R}
Sorcery
Gain control of target creature or Vehicle until end of turn. Untap it. It gains haste until end of turn.
You may cast a spell with mana value 2 or less from your hand without paying its mana cost.

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