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13 results - Link to this list
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Brazen Buccaneers
{3}{R}
Creature -- Human Pirate
2/2
Haste
When ~this~ enters, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on ~this~, then put the card back or put it into your graveyard.)
Dire Fleet Interloper
{3}{B}
Creature -- Human Pirate
2/2
Menace
When ~this~ enters, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on ~this~, then put the card back or put it into your graveyard.)
Emissary of Sunrise
{2}{W}
Creature -- Human Cleric
2/1
First strike
When ~this~ enters, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on ~this~, then put the card back or put it into your graveyard.)
Emperor's Vanguard
{3}{G}
Creature -- Human Scout
4/3
Whenever ~this~ deals combat damage to a player, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on ~this~, then put the card back or put it into your graveyard.)
Ixalli's Diviner
{1}{G}
Creature -- Human Druid
0/3
When ~this~ enters, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on ~this~, then put the card back or put it into your graveyard.)
Jadelight Ranger
{1}{G}{G}
Creature -- Merfolk Scout Ranger
2/1
When ~this~ enters, it explores, then it explores again. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on ~this~, then put the card back or put it into your graveyard. Then repeat this process.)
Merfolk Branchwalker
{1}{G}
Creature -- Merfolk Scout
2/1
When ~this~ enters, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on ~this~, then put the card back or put it into your graveyard.)
Path of Discovery
{3}{G}
Enchantment
Whenever a creature you control enters, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on the creature, then put the card back or put it into your graveyard.)
Queen's Agent
{5}{B}
Creature -- Vampire Scout
3/3
Lifelink
When ~this~ enters, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on ~this~, then put the card back or put it into your graveyard.)
Seekers' Squire
{1}{B}
Creature -- Human Scout
1/2
When ~this~ enters, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on ~this~, then put the card back or put it into your graveyard.)
Siren Lookout
{2}{U}
Creature -- Siren Pirate
1/2
Flying
When ~this~ enters, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on ~this~, then put the card back or put it into your graveyard.)
Sunrise Seeker
{4}{W}
Creature -- Human Scout
3/3
Vigilance
When ~this~ enters, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on ~this~, then put the card back or put it into your graveyard.)
Tishana's Wayfinder
{2}{G}
Creature -- Merfolk Scout
2/2
When ~this~ enters, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on ~this~, then put the card back or put it into your graveyard.)

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