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Awaken the Ancient
{1}{R}{R}{R}
Enchantment -- Aura
Enchant Mountain
Enchanted Mountain is a 7/7 red Giant creature with haste. It's still a land.
Awakener Druid
{2}{G}
Creature -- Human Druid
1/1
When ~this~ enters, target Forest becomes a 4/5 green Treefolk creature for as long as ~this~ remains on the battlefield. It's still a land.
Awakening of Vitu-Ghazi
{3}{G}{G}
Instant
Put nine +1/+1 counters on target land you control. It becomes a legendary 0/0 Elemental creature with haste named Vitu-Ghazi. It's still a land.
Balduvian Conjurer
{1}{U}
Creature -- Human Wizard
0/2
{T}: Target snow land becomes a 2/2 creature until end of turn. It's still a land.
Balduvian Frostwaker
{2}{U}
Creature -- Human Wizard
1/1
{U}, {T}: Target snow land becomes a 2/2 blue Elemental creature with flying. It's still a land.
Blinkmoth Nexus
Land
{T}: Add {C}.
{1}: ~this~ becomes a 1/1 Blinkmoth artifact creature with flying until end of turn. It's still a land.
{1}, {T}: Target Blinkmoth creature gets +1/+1 until end of turn.
Celestial Colonnade
Land
~this~ enters tapped.
{T}: Add {W} or {U}.
{3}{W}{U}: Until end of turn, ~this~ becomes a 4/4 white and blue Elemental creature with flying and vigilance. It's still a land.
Clan Guildmage
{R}{G}
Creature -- Human Shaman
2/2
{1}{R}, {T}: Target creature can't block this turn.
{2}{G}, {T}: Target land you control becomes a 4/4 Elemental creature with haste until end of turn. It's still a land.
Corrupted Zendikon
{1}{B}
Enchantment -- Aura
Enchant land
Enchanted land is a 3/3 black Ooze creature. It's still a land.
When enchanted land dies, return that card to its owner's hand.
Creeping Tar Pit
Land
~this~ enters tapped.
{T}: Add {U} or {B}.
{1}{U}{B}: ~this~ becomes a 3/2 blue and black Elemental creature until end of turn and can't be blocked this turn. It's still a land.
Crusher Zendikon
{2}{R}
Enchantment -- Aura
Enchant land
Enchanted land is a 4/2 red Beast creature with trample. It's still a land.
When enchanted land dies, return that card to its owner's hand.
Destiny Spinner
{1}{G}
Enchantment Creature -- Human
2/3
Creature and enchantment spells you control can't be countered.
{3}{G}: Target land you control becomes an X/X Elemental creature with trample and haste until end of turn, where X is the number of enchantments you control. It's still a land.
Dread Statuary
Land
{T}: Add {C}.
{4}: ~this~ becomes a 4/2 Golem artifact creature until end of turn. It's still a land.
Elemental Uprising
{1}{G}
Instant
Target land you control becomes a 4/4 Elemental creature with haste until end of turn. It's still a land. It must be blocked this turn if able.
Embodiment of Fury
{3}{R}
Creature -- Elemental
4/3
Trample
Land creatures you control have trample.
Landfall -- Whenever a land you control enters, you may have target land you control become a 3/3 Elemental creature with haste until end of turn. It's still a land.
Embodiment of Insight
{4}{G}
Creature -- Elemental
4/4
Vigilance
Land creatures you control have vigilance.
Landfall -- Whenever a land you control enters, you may have target land you control become a 3/3 Elemental creature with haste until end of turn. It's still a land.
Faerie Conclave
Land
~this~ enters tapped.
{T}: Add {U}.
{1}{U}: ~this~ becomes a 2/1 blue Faerie creature with flying until end of turn. It's still a land.
Forbidding Watchtower
Land
~this~ enters tapped.
{T}: Add {W}.
{1}{W}: ~this~ becomes a 1/5 white Soldier creature until end of turn. It's still a land.
Frostwalk Bastion
Snow Land
{T}: Add {C}.
{1}{S}: Until end of turn, ~this~ becomes a 2/3 Construct artifact creature. It's still a land. ({S} can be paid with one mana from a snow source.)
Whenever ~this~ deals combat damage to a creature, tap that creature and it doesn't untap during its controller's next untap step.
Genju of the Cedars
{G}
Enchantment -- Aura
Enchant Forest
{2}: Enchanted Forest becomes a 4/4 green Spirit creature until end of turn. It's still a land.
When enchanted Forest is put into a graveyard, you may return ~this~ from your graveyard to your hand.

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