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Athreos, God of Passage
{1}{W}{B}
Legendary Enchantment Creature -- God
5/4
Indestructible
As long as your devotion to white and black is less than seven, ~this~ isn't a creature.
Whenever another creature you own dies, return it to your hand unless target opponent pays 3 life.
Athreos, Shroud-Veiled
{4}{W}{B}
Legendary Enchantment Creature -- God
4/7
Indestructible
As long as your devotion to white and black is less than seven, ~this~ isn't a creature.
At the beginning of your end step, put a coin counter on another target creature.
Whenever a creature with a coin counter on it dies or is put into exile, return that card to the battlefield under your control.
Avacyn, Angel of Hope
{5}{W}{W}{W}
Legendary Creature -- Angel
8/8
Flying, vigilance, indestructible
Other permanents you control have indestructible.
Blightsteel Colossus
{12}
Artifact Creature -- Phyrexian Golem
11/11
Trample, infect, indestructible
If ~this~ would be put into a graveyard from anywhere, reveal ~this~ and shuffle it into its owner's library instead.
Bontu the Glorified
{2}{B}
Legendary Creature -- God
4/6
Menace, indestructible
~this~ can't attack or block unless a creature died under your control this turn.
{1}{B}, Sacrifice another creature: Scry 1. Each opponent loses 1 life and you gain 1 life.
Cascading Cataracts
Land
Indestructible
{T}: Add {C}.
{5}, {T}: Add five mana in any combination of colors.
Colossus of Akros
{8}
Artifact Creature -- Golem
10/10
Defender, indestructible
{10}: Monstrosity 10. (If ~this~ isn't monstrous, put ten +1/+1 counters on it and it becomes monstrous.)
As long as ~this~ is monstrous, it has trample and can attack as though it didn't have defender.
Creepy Doll
{5}
Artifact Creature -- Construct
1/1
Indestructible
Whenever ~this~ deals combat damage to a creature, flip a coin. If you win the flip, destroy that creature.
Darksteel Axe
{1}
Artifact -- Equipment
Indestructible (Effects that say "destroy" don't destroy ~this~.)
Equipped creature gets +2/+0.
Equip {2}
Darksteel Brute
{2}
Artifact
Indestructible (Damage and effects that say "destroy" don't destroy ~this~.)
{3}: ~this~ becomes a 2/2 Beast artifact creature until end of turn.
Darksteel Citadel
Artifact Land
Indestructible
{T}: Add {C}.
Darksteel Colossus
{11}
Artifact Creature -- Golem
11/11
Trample (~this~ can deal excess combat damage to the player or planeswalker it's attacking.)
Indestructible (Damage and effects that say "destroy" don't destroy ~this~.)
If ~this~ would be put into a graveyard from anywhere, reveal ~this~ and shuffle it into its owner's library instead.
Darksteel Gargoyle
{7}
Artifact Creature -- Gargoyle
3/3
Flying
Indestructible (Damage and effects that say "destroy" don't destroy ~this~.)
Darksteel Ingot
{3}
Artifact
Indestructible (Effects that say "destroy" don't destroy ~this~.)
{T}: Add one mana of any color.
Darksteel Juggernaut
{5}
Artifact Creature -- Juggernaut
*/*
Indestructible
~this~'s power and toughness are each equal to the number of artifacts you control.
~this~ attacks each combat if able.
Darksteel Myr
{3}
Artifact Creature -- Myr
0/1
Indestructible (Damage and effects that say "destroy" don't destroy ~this~. If its toughness is 0 or less, it's still put into its owner's graveyard.)
Darksteel Pendant
{2}
Artifact
Indestructible (Effects that say "destroy" don't destroy ~this~.)
{1}, {T}: Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Darksteel Plate
{3}
Artifact -- Equipment
Indestructible
Equipped creature has indestructible.
Equip {2}
Darksteel Reactor
{4}
Artifact
Indestructible (Effects that say "destroy" don't destroy ~this~.)
At the beginning of your upkeep, you may put a charge counter on ~this~.
When ~this~ has twenty or more charge counters on it, you win the game.
Darksteel Relic
{0}
Artifact
Indestructible (Effects that say "destroy" don't destroy ~this~.)

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