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Aurochs Herd
{5}{G}
Creature -- Aurochs
4/4
Trample
When ~this~ enters, you may search your library for an Aurochs card, reveal it, put it into your hand, then shuffle.
Whenever ~this~ attacks, it gets +1/+0 until end of turn for each other attacking Aurochs.
Avarax
{3}{R}{R}
Creature -- Beast
3/3
Haste
When ~this~ enters, you may search your library for a card named Avarax, reveal it, put it into your hand, then shuffle.
{1}{R}: ~this~ gets +1/+0 until end of turn.
Borderland Ranger
{2}{G}
Creature -- Human Scout Ranger
2/2
When ~this~ enters, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle.
Centaur Rootcaster
{3}{G}
Creature -- Centaur Druid
2/2
Whenever ~this~ deals combat damage to a player, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Civic Wayfinder
{2}{G}
Creature -- Elf Druid Warrior
2/2
When ~this~ enters, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle.
Corpse Connoisseur
{4}{B}
Creature -- Zombie Wizard
3/3
When ~this~ enters, you may search your library for a creature card, put that card into your graveyard, then shuffle.
Unearth {3}{B} ({3}{B}: Return ~this~ from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
Daru Cavalier
{3}{W}
Creature -- Human Soldier
2/2
First strike
When ~this~ enters, you may search your library for a card named Daru Cavalier, reveal it, put it into your hand, then shuffle.
Embermage Goblin
{3}{R}
Creature -- Goblin Wizard
1/1
When ~this~ enters, you may search your library for a card named Embermage Goblin, reveal it, put it into your hand, then shuffle.
{T}: ~this~ deals 1 damage to any target.
Godo, Bandit Warlord
{5}{R}
Legendary Creature -- Human Barbarian
3/3
When ~this~ enters, you may search your library for an Equipment card, put it onto the battlefield, then shuffle.
Whenever ~this~ attacks for the first time each turn, untap it and all Samurai you control. After this phase, there is an additional combat phase.
Grozoth
{6}{U}{U}{U}
Creature -- Leviathan
9/9
Defender (~this~ can't attack.)
When ~this~ enters, you may search your library for any number of cards that have mana value 9, reveal them, put them into your hand, then shuffle.
{4}: ~this~ loses defender until end of turn.
Transmute {1}{U}{U} ({1}{U}{U}, Discard ~this~: Search your library for a card with the same mana value as ~this~, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)
Hibernation's End
{4}{G}
Enchantment
Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on ~this~, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Whenever you pay ~this~'s cumulative upkeep, you may search your library for a creature card with mana value equal to the number of age counters on ~this~, put it onto the battlefield, then shuffle.
Higure, the Still Wind
{3}{U}{U}
Legendary Creature -- Human Ninja
3/4
Ninjutsu {2}{U}{U} ({2}{U}{U}, Return an unblocked attacker you control to hand: Put ~this~ onto the battlefield from your hand tapped and attacking.)
Whenever ~this~ deals combat damage to a player, you may search your library for a Ninja card, reveal it, put it into your hand, then shuffle.
{2}: Target Ninja creature can't be blocked this turn.
Howling Wolf
{2}{G}{G}
Creature -- Wolf
2/2
When ~this~ enters, you may search your library for up to three cards named Howling Wolf, reveal them, put them into your hand, then shuffle.
Imperial Hellkite
{5}{R}{R}
Creature -- Dragon
6/6
Flying
Morph {6}{R}{R} (You may cast ~this~ face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
When ~this~ is turned face up, you may search your library for a Dragon card, reveal it, put it into your hand, then shuffle.
Iname, Death Aspect
{4}{B}{B}
Legendary Creature -- Spirit
4/4
When ~this~ enters, you may search your library for any number of Spirit cards, put them into your graveyard, then shuffle.
Lost Auramancers
{2}{W}{W}
Creature -- Human Wizard
3/3
Vanishing 3 (~this~ enters with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
When ~this~ dies, if it had no time counters on it, you may search your library for an enchantment card, put it onto the battlefield, then shuffle.
Nesting Wurm
{4}{G}{G}
Creature -- Wurm
4/3
Trample
When ~this~ enters, you may search your library for up to three cards named Nesting Wurm, reveal them, put them into your hand, then shuffle.
Quirion Trailblazer
{3}{G}
Creature -- Elf Scout
1/2
When ~this~ enters, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Ranger of Eos
{3}{W}
Creature -- Human Soldier Ranger
3/2
When ~this~ enters, you may search your library for up to two creature cards with mana value 1 or less, reveal them, put them into your hand, then shuffle.
Remembrance
{3}{W}
Enchantment
Whenever a nontoken creature you control dies, you may search your library for a card with the same name as that creature, reveal it, put it into your hand, then shuffle.
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