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Phantom Centaur
{2}{G}{G}
Creature -- Centaur Spirit
2/0
Protection from black
~this~ enters with three +1/+1 counters on it.
If damage would be dealt to ~this~, prevent that damage. Remove a +1/+1 counter from ~this~.
Phantom Flock
{3}{W}{W}
Creature -- Bird Soldier Spirit
0/0
Flying
~this~ enters with three +1/+1 counters on it.
If damage would be dealt to ~this~, prevent that damage. Remove a +1/+1 counter from ~this~.
Phantom Nantuko
{2}{G}
Creature -- Insect Spirit
0/0
Trample
~this~ enters with two +1/+1 counters on it.
If damage would be dealt to ~this~, prevent that damage. Remove a +1/+1 counter from ~this~.
{T}: Put a +1/+1 counter on ~this~.
Phantom Nishoba
{5}{G}{W}
Creature -- Cat Beast Spirit
0/0
Trample
~this~ enters with seven +1/+1 counters on it.
Whenever ~this~ deals damage, you gain that much life.
If damage would be dealt to ~this~, prevent that damage. Remove a +1/+1 counter from ~this~.
Phantom Nomad
{1}{W}
Creature -- Spirit Nomad
0/0
~this~ enters with two +1/+1 counters on it.
If damage would be dealt to ~this~, prevent that damage. Remove a +1/+1 counter from ~this~.
Phantom Tiger
{2}{G}
Creature -- Cat Spirit
1/0
~this~ enters with two +1/+1 counters on it.
If damage would be dealt to ~this~, prevent that damage. Remove a +1/+1 counter from ~this~.
Phantom Wurm
{4}{G}{G}
Creature -- Wurm Spirit
2/0
~this~ enters with four +1/+1 counters on it.
If damage would be dealt to ~this~, prevent that damage. Remove a +1/+1 counter from ~this~.
Phyrexian Hydra
{3}{G}{G}
Creature -- Phyrexian Hydra
7/7
Infect (~this~ deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
If damage would be dealt to ~this~, prevent that damage. Put a -1/-1 counter on ~this~ for each 1 damage prevented this way.
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