New search
Anger of the Gods
{1}{R}{R}
Sorcery
~this~ deals 3 damage to each creature. If a creature dealt damage this way would die this turn, exile it instead.
Annihilating Fire
{1}{R}{R}
Instant
~this~ deals 3 damage to any target. If a creature dealt damage this way would die this turn, exile it instead.
Demonfire
{X}{R}
Sorcery
~this~ deals X damage to any target. If a creature dealt damage this way would die this turn, exile it instead.
Hellbent -- If you have no cards in hand, ~this~ can't be countered and the damage can't be prevented.
Incendiary Flow
{1}{R}
Sorcery
~this~ deals 3 damage to any target. If a creature dealt damage this way would die this turn, exile it instead.
Pillar of Flame
{R}
Sorcery
~this~ deals 2 damage to any target. If a creature dealt damage this way would die this turn, exile it instead.
Red Sun's Zenith
{X}{R}
Sorcery
~this~ deals X damage to any target. If a creature dealt damage this way would die this turn, exile it instead. Shuffle ~this~ into its owner's library.
Serpentine Spike
{5}{R}{R}
Sorcery
Devoid (~this~ has no color.)
~this~ deals 2 damage to target creature, 3 damage to another target creature, and 4 damage to a third target creature. If a creature dealt damage this way would die this turn, exile it instead.
Touch of the Void
{2}{R}
Sorcery
Devoid (~this~ has no color.)
~this~ deals 3 damage to any target. If a creature dealt damage this way would die this turn, exile it instead.
Yamabushi's Flame
{2}{R}
Instant
~this~ deals 3 damage to any target. If a creature dealt damage this way would die this turn, exile it instead.
Yamabushi's Storm
{1}{R}
Sorcery
~this~ deals 1 damage to each creature. If a creature dealt damage this way would die this turn, exile it instead.
New search