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Howltooth Hollow
Land
Hideaway 4 (When ~this~ enters, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.)
~this~ enters tapped.
{T}: Add {B}.
{B}, {T}: You may play the exiled card without paying its mana cost if each player has no cards in hand.
Mosswort Bridge
Land
Hideaway 4 (When ~this~ enters, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.)
~this~ enters tapped.
{T}: Add {G}.
{G}, {T}: You may play the exiled card without paying its mana cost if creatures you control have total power 10 or greater.
Shelldock Isle
Land
Hideaway 4 (When ~this~ enters, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.)
~this~ enters tapped.
{T}: Add {U}.
{U}, {T}: You may play the exiled card without paying its mana cost if a library has twenty or fewer cards in it.
Spinerock Knoll
Land
Hideaway 4 (When ~this~ enters, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.)
~this~ enters tapped.
{T}: Add {R}.
{R}, {T}: You may play the exiled card without paying its mana cost if an opponent was dealt 7 or more damage this turn.
Watcher for Tomorrow
{1}{U}
Creature -- Human Wizard
2/1
Hideaway 4 (When ~this~ enters, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.)
~this~ enters tapped.
When ~this~ leaves the battlefield, put the exiled card into its owner's hand.
Windbrisk Heights
Land
Hideaway 4 (When ~this~ enters, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.)
~this~ enters tapped.
{T}: Add {W}.
{W}, {T}: You may play the exiled card without paying its mana cost if you attacked with three or more creatures this turn.
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