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Adeliz, the Cinder Wind
{1}{U}{R}
Legendary Creature -- Human Wizard
2/2
Flying, haste
Whenever you cast an instant or sorcery spell, Wizards you control get +1/+1 until end of turn.
Ahn-Crop Crasher
{2}{R}
Creature -- Minotaur Warrior
3/2
Haste (~this~ can attack and {T} as soon as it comes under your control.)
You may exert ~this~ as it attacks. When you do, target creature can't block this turn. (An exerted creature won't untap during your next untap step.)
Akki Lavarunner
{3}{R}
Creature -- Goblin Warrior
1/1
Haste
Whenever ~this~ deals damage to an opponent, flip it.
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Tok-Tok, Volcano Born
Legendary Creature -- Goblin Shaman
2/2
Protection from red
If a red source would deal damage to a player, it deals that much damage plus 1 to that player instead.
Akoum Battlesinger
{1}{R}
Creature -- Human Berserker Ally
1/1
Haste
Whenever ~this~ or another Ally you control enters, you may have Ally creatures you control get +1/+0 until end of turn.
Akoum Firebird
{2}{R}{R}
Creature -- Phoenix
3/3
Flying, haste
~this~ attacks each combat if able.
Landfall -- Whenever a land you control enters, you may pay {4}{R}{R}. If you do, return ~this~ from your graveyard to the battlefield.
Akroma's Memorial
{7}
Legendary Artifact
Creatures you control have flying, first strike, vigilance, trample, haste, and protection from black and from red.
Akroma, Angel of Wrath
{5}{W}{W}{W}
Legendary Creature -- Angel
6/6
Flying, first strike, vigilance, trample, haste, protection from black and from red
Akuta, Born of Ash
{2}{B}{B}
Legendary Creature -- Spirit
3/2
Haste
At the beginning of your upkeep, if you have more cards in hand than each opponent, you may sacrifice a Swamp. If you do, return ~this~ from your graveyard to the battlefield.
Ambush Party
{4}{R}
Creature -- Human Rogue
3/1
First strike, haste
Anger
{3}{R}
Creature -- Incarnation
2/2
Haste
As long as ~this~ is in your graveyard and you control a Mountain, creatures you control have haste.
Anje Falkenrath
{1}{B}{R}
Legendary Creature -- Vampire
1/3
Haste
{T}, Discard a card: Draw a card.
Whenever you discard a card, if it has madness, untap ~this~.
Ankle Shanker
{2}{R}{W}{B}
Creature -- Goblin Berserker
2/2
Haste
Whenever ~this~ attacks, creatures you control gain first strike and deathtouch until end of turn.
Arc Runner
{2}{R}
Creature -- Elemental Ox
5/1
Haste (~this~ can attack and {T} as soon as it comes under your control.)
At the beginning of the end step, sacrifice ~this~.
Arcbound Hybrid
{4}
Artifact Creature -- Beast
0/0
Haste
Modular 2 (~this~ enters with two +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.)
Archwing Dragon
{2}{R}{R}
Creature -- Dragon
4/4
Flying, haste
At the beginning of the end step, return ~this~ to its owner's hand.
Arclight Phoenix
{3}{R}
Creature -- Phoenix
3/2
Flying, haste
At the beginning of combat on your turn, if you've cast three or more instant and sorcery spells this turn, return ~this~ from your graveyard to the battlefield.
Ash Zealot
{R}{R}
Creature -- Human Warrior
2/2
First strike, haste
Whenever a player casts a spell from a graveyard, ~this~ deals 3 damage to that player.
Ashen Ghoul
{3}{B}
Creature -- Zombie
3/1
Haste
{B}: Return ~this~ from your graveyard to the battlefield. Activate only during your upkeep and only if three or more creature cards are above ~this~.
Ashen Monstrosity
{5}{R}{R}
Creature -- Spirit
7/4
Haste
~this~ attacks each combat if able.
Aurelia, the Warleader
{2}{R}{R}{W}{W}
Legendary Creature -- Angel
3/4
Flying, vigilance, haste
Whenever ~this~ attacks for the first time each turn, untap all creatures you control. After this phase, there is an additional combat phase.
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