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Act of Treason
{2}{R}
Sorcery
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. (It can attack and {T} this turn.)
Angrath, the Flame-Chained
{3}{B}{R}
Legendary Planeswalker -- Angrath
4
[+1]: Each opponent discards a card and loses 2 life.
[-3]: Gain control of target creature until end of turn. Untap it. It gains haste until end of turn. Sacrifice it at the beginning of the next end step if it has mana value 3 or less.
[-8]: Each opponent loses life equal to the number of cards in their graveyard.
Bond of Passion
{4}{R}{R}
Sorcery
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. ~this~ deals 2 damage to any other target.
Chamber of Manipulation
{2}{U}{U}
Enchantment -- Aura
Enchant land
Enchanted land has "{T}, Discard a card: Gain control of target creature until end of turn."
Cunning Bandit
{1}{R}{R}
Creature -- Human Warrior
2/2
Whenever you cast a Spirit or Arcane spell, you may put a ki counter on ~this~.
At the beginning of the end step, if there are two or more ki counters on ~this~, you may flip it.
-----
Azamuki, Treachery Incarnate
Legendary Creature -- Spirit
5/2
Remove a ki counter from Azamuki: Gain control of target creature until end of turn.
Goatnap
{2}{R}
Sorcery
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. If that creature is a Goat, it also gets +3/+0 until end of turn.
Hammer Helper
{3}{R}
Sorcery
Gain control of target creature until end of turn. Untap that creature and roll a six-sided die. Until end of turn, it gains haste and gets +X/+0, where X is the result.
Keldon Overseer
{2}{R}
Creature -- Human Warrior
3/1
Kicker {3}{R} (You may pay an additional {3}{R} as you cast ~this~.)
Haste
When ~this~ enters, if it was kicked, gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.
Limits of Solidarity
{3}{R}
Sorcery
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.
Cycling {2} ({2}, Discard ~this~: Draw a card.)
Lose Calm
{3}{R}
Sorcery
Gain control of target creature until end of turn. Untap that creature. It gains haste and menace until end of turn. (A creature with menace can't be blocked except by two or more creatures.)
Malevolent Whispers
{3}{R}
Sorcery
Gain control of target creature until end of turn. Untap that creature. It gets +2/+0 and gains haste until end of turn.
Madness {3}{R} (If you discard ~this~, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Mark of Mutiny
{2}{R}
Sorcery
Gain control of target creature until end of turn. Put a +1/+1 counter on it and untap it. That creature gains haste until end of turn. (It can attack and {T} this turn.)
Portent of Betrayal
{3}{R}
Sorcery
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Press into Service
{4}{R}
Sorcery
Support 2. (Put a +1/+1 counter on each of up to two target creatures.)
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.
Sarkhan Vol
{2}{R}{G}
Legendary Planeswalker -- Sarkhan
4
[+1]: Creatures you control get +1/+1 and gain haste until end of turn.
[-2]: Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.
[-6]: Create five 4/4 red Dragon creature tokens with flying.
Tentative Connection
{3}{R}
Sorcery
~this~ costs {3} less to cast if you control a creature with menace.
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.
Traitorous Blood
{1}{R}{R}
Sorcery
Gain control of target creature until end of turn. Untap it. It gains trample and haste until end of turn.
Traitorous Instinct
{3}{R}
Sorcery
Gain control of target creature until end of turn. Untap that creature. Until end of turn, it gets +2/+0 and gains haste.
Turn Against
{4}{R}
Instant
Devoid (~this~ has no color.)
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.
Unwilling Recruit
{X}{R}{R}{R}
Sorcery
Gain control of target creature until end of turn. Untap that creature. It gets +X/+0 and gains haste until end of turn.

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