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Alive // Well
{3}{G} // {W}
Sorcery // Sorcery
Create a 3/3 green Centaur creature token.
Fuse (You may cast one or both halves of ~this~ from your hand.)
//
You gain 2 life for each creature you control.
Fuse (You may cast one or both halves of ~this~ from your hand.)
Armed // Dangerous
{1}{R} // {3}{G}
Sorcery // Sorcery
Target creature gets +1/+1 and gains double strike until end of turn.
Fuse (You may cast one or both halves of ~this~ from your hand.)
//
All creatures able to block target creature this turn do so.
Fuse (You may cast one or both halves of ~this~ from your hand.)
Beck // Call
{G}{U} // {4}{W}{U}
Sorcery // Sorcery
Whenever a creature enters this turn, you may draw a card.
Fuse (You may cast one or both halves of ~this~ from your hand.)
//
Create four 1/1 white Bird creature tokens with flying.
Fuse (You may cast one or both halves of ~this~ from your hand.)
Breaking // Entering
{U}{B} // {4}{B}{R}
Sorcery // Sorcery
Target player mills eight cards.
Fuse (You may cast one or both halves of ~this~ from your hand.)
//
Put a creature card from a graveyard onto the battlefield under your control. It gains haste until end of turn.
Fuse (You may cast one or both halves of ~this~ from your hand.)
Catch // Release
{1}{U}{R} // {4}{R}{W}
Sorcery // Sorcery
Gain control of target permanent until end of turn. Untap it. It gains haste until end of turn.
Fuse (You may cast one or both halves of ~this~ from your hand.)
//
Each player sacrifices an artifact, a creature, an enchantment, a land, and a planeswalker of their choice.
Fuse (You may cast one or both halves of ~this~ from your hand.)
Down // Dirty
{3}{B} // {2}{G}
Sorcery // Sorcery
Target player discards two cards.
Fuse (You may cast one or both halves of ~this~ from your hand.)
//
Return target card from your graveyard to your hand.
Fuse (You may cast one or both halves of ~this~ from your hand.)
Far // Away
{1}{U} // {2}{B}
Instant // Instant
Return target creature to its owner's hand.
Fuse (You may cast one or both halves of ~this~ from your hand.)
//
Target player sacrifices a creature of their choice.
Fuse (You may cast one or both halves of ~this~ from your hand.)
Flesh // Blood
{3}{B}{G} // {R}{G}
Sorcery // Sorcery
Exile target creature card from a graveyard. Put X +1/+1 counters on target creature, where X is the power of the card you exiled.
Fuse (You may cast one or both halves of ~this~ from your hand.)
//
Target creature you control deals damage equal to its power to any target.
Fuse (You may cast one or both halves of ~this~ from your hand.)
Give // Take
{2}{G} // {2}{U}
Sorcery // Sorcery
Put three +1/+1 counters on target creature.
Fuse (You may cast one or both halves of ~this~ from your hand.)
//
Remove all +1/+1 counters from target creature you control. Draw that many cards.
Fuse (You may cast one or both halves of ~this~ from your hand.)
Profit // Loss
{1}{W} // {2}{B}
Instant // Instant
Creatures you control get +1/+1 until end of turn.
Fuse (You may cast one or both halves of ~this~ from your hand.)
//
Creatures your opponents control get -1/-1 until end of turn.
Fuse (You may cast one or both halves of ~this~ from your hand.)
Protect // Serve
{2}{W} // {1}{U}
Instant // Instant
Target creature gets +2/+4 until end of turn.
Fuse (You may cast one or both halves of ~this~ from your hand.)
//
Target creature gets -6/-0 until end of turn.
Fuse (You may cast one or both halves of ~this~ from your hand.)
Ready // Willing
{1}{G}{W} // {1}{W}{B}
Instant // Instant
Creatures you control gain indestructible until end of turn. Untap each creature you control.
Fuse (You may cast one or both halves of ~this~ from your hand.)
//
Creatures you control gain deathtouch and lifelink until end of turn.
Fuse (You may cast one or both halves of ~this~ from your hand.)
Toil // Trouble
{2}{B} // {2}{R}
Sorcery // Sorcery
Target player draws two cards and loses 2 life.
Fuse (You may cast one or both halves of ~this~ from your hand.)
//
~this~ deals damage to target player equal to the number of cards in that player's hand.
Fuse (You may cast one or both halves of ~this~ from your hand.)
Turn // Burn
{2}{U} // {1}{R}
Instant // Instant
Until end of turn, target creature loses all abilities and becomes a red Weird with base power and toughness 0/1.
Fuse (You may cast one or both halves of ~this~ from your hand.)
//
~this~ deals 2 damage to any target.
Fuse (You may cast one or both halves of ~this~ from your hand.)
Wear // Tear
{1}{R} // {W}
Instant // Instant
Destroy target artifact.
Fuse (You may cast one or both halves of ~this~ from your hand.)
//
Destroy target enchantment.
Fuse (You may cast one or both halves of ~this~ from your hand.)

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