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1892 results - Link to this list
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Abbey Gargoyles
{2}{W}{W}{W}
Creature -- Gargoyle
3/4
Flying, protection from red
Abbey Griffin
{3}{W}
Creature -- Griffin
2/2
Flying, vigilance
Aberrant Researcher
{3}{U}
Creature -- Human Insect
3/2
Flying
At the beginning of your upkeep, mill a card. If an instant or sorcery card was milled this way, transform ~this~. (To mill a card, put the top card of your library into your graveyard.)
Abhorrent Overlord
{5}{B}{B}
Creature -- Demon
6/6
Flying
When ~this~ enters, create a number of 1/1 black Harpy creature tokens with flying equal to your devotion to black. (Each {B} in the mana costs of permanents you control counts toward your devotion to black.)
At the beginning of your upkeep, sacrifice a creature.
Abolisher of Bloodlines
Creature -- Eldrazi Vampire
6/5
Flying
When ~this~ transforms into ~this~, target opponent sacrifices three creatures of their choice.
Abomination of Gudul
{3}{B}{G}{U}
Creature -- Horror
3/4
Flying
Whenever ~this~ deals combat damage to a player, you may draw a card. If you do, discard a card.
Morph {2}{B}{G}{U} (You may cast ~this~ face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
Abyssal Horror
{4}{B}{B}
Creature -- Horror
2/2
Flying
When ~this~ enters, target player discards two cards.
Abyssal Persecutor
{2}{B}{B}
Creature -- Demon
6/6
Flying, trample
You can't win the game and your opponents can't lose the game.
Abyssal Specter
{2}{B}{B}
Creature -- Specter
2/3
Flying
Whenever ~this~ deals damage to a player, that player discards a card.
Abzan Skycaptain
{3}{W}
Creature -- Bird Soldier
2/2
Flying
When ~this~ dies, bolster 2. (Choose a creature with the least toughness among creatures you control and put two +1/+1 counters on it.)
Academy Drake
{2}{U}
Creature -- Drake
2/2
Kicker {4} (You may pay an additional {4} as you cast ~this~.)
Flying
If ~this~ was kicked, it enters with two +1/+1 counters on it.
Acid-Spewer Dragon
{5}{B}
Creature -- Dragon
3/3
Flying, deathtouch
Megamorph {5}{B}{B} (You may cast ~this~ face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.)
When ~this~ is turned face up, put a +1/+1 counter on each other Dragon creature you control.
Adarkar Valkyrie
{4}{W}{W}
Snow Creature -- Angel
4/5
Flying, vigilance
{T}: When target creature other than ~this~ dies this turn, return that card to the battlefield under your control.
Adarkar Windform
{4}{U}
Snow Creature -- Illusion
3/3
Flying
{1}{S}: Target creature loses flying until end of turn. ({S} can be paid with one mana from a snow source.)
Adeliz, the Cinder Wind
{1}{U}{R}
Legendary Creature -- Human Wizard
2/2
Flying, haste
Whenever you cast an instant or sorcery spell, Wizards you control get +1/+1 until end of turn.
Admonition Angel
{3}{W}{W}{W}
Creature -- Angel
6/6
Flying
Landfall -- Whenever a land you control enters, you may exile target nonland permanent other than ~this~.
When ~this~ leaves the battlefield, return all cards exiled with it to the battlefield under their owners' control.
Advanced Hoverguard
{3}{U}
Creature -- Drone
2/2
Flying
{U}: ~this~ gains shroud until end of turn. (It can't be the target of spells or abilities.)
Advanced Stitchwing
{3}{U}{U}
Creature -- Zombie Horror
3/4
Flying
{2}{U}, Discard two cards: Return ~this~ from your graveyard to the battlefield tapped.
Aegis Angel
{4}{W}{W}
Creature -- Angel
5/5
Flying (~this~ can't be blocked except by creatures with flying or reach.)
When ~this~ enters, another target permanent gains indestructible for as long as you control ~this~. (Effects that say "destroy" don't destroy it. A creature with indestructible can't be destroyed by damage.)
Aerial Caravan
{4}{U}{U}
Creature -- Human Soldier
4/3
Flying
{1}{U}{U}: Exile the top card of your library. Until end of turn, you may play that card. (Reveal the card as you exile it.)

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