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29 results - Link to this list
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Benalish Cavalry
{1}{W}
Creature -- Human Knight
2/2
Flanking (Whenever a creature without flanking blocks ~this~, the blocking creature gets -1/-1 until end of turn.)
Blazing Blade Askari
{2}{R}
Creature -- Human Knight
2/2
Flanking (Whenever a creature without flanking blocks ~this~, the blocking creature gets -1/-1 until end of turn.)
{2}: ~this~ becomes colorless until end of turn.
Bogardan Lancer
{1}{R}
Creature -- Human Knight
1/1
Bloodthirst 1 (If an opponent was dealt damage this turn, ~this~ enters with a +1/+1 counter on it.)
Flanking (Whenever a creature without flanking blocks ~this~, the blocking creature gets -1/-1 until end of turn.)
Burning Shield Askari
{2}{R}
Creature -- Human Knight
2/2
Flanking (Whenever a creature without flanking blocks ~this~, the blocking creature gets -1/-1 until end of turn.)
{R}{R}: ~this~ gains first strike until end of turn.
Cadaverous Knight
{2}{B}
Creature -- Zombie Knight
2/2
Flanking (Whenever a creature without flanking blocks ~this~, the blocking creature gets -1/-1 until end of turn.)
{1}{B}{B}: Regenerate ~this~.
Cavalry Master
{2}{W}{W}
Creature -- Human Knight
3/3
Flanking (Whenever a creature without flanking blocks ~this~, the blocking creature gets -1/-1 until end of turn.)
Other creatures you control with flanking have flanking. (Each instance of flanking triggers separately.)
Fallen Askari
{1}{B}
Creature -- Human Knight
2/2
Flanking (Whenever a creature without flanking blocks ~this~, the blocking creature gets -1/-1 until end of turn.)
~this~ can't block.
Femeref Knight
{2}{W}
Creature -- Human Knight
2/2
Flanking (Whenever a creature without flanking blocks ~this~, the blocking creature gets -1/-1 until end of turn.)
{W}: ~this~ gains vigilance until end of turn.
Gustcloak Cavalier
{3}{W}{W}
Creature -- Human Knight
2/2
Flanking (Whenever a creature without flanking blocks ~this~, the blocking creature gets -1/-1 until end of turn.)
Whenever ~this~ attacks, you may tap target creature.
Whenever ~this~ becomes blocked, you may untap ~this~ and remove it from combat.
Jolrael's Centaur
{1}{G}{G}
Creature -- Centaur Archer
2/2
Shroud (~this~ can't be the target of spells or abilities.)
Flanking (Whenever a creature without flanking blocks ~this~, the blocking creature gets -1/-1 until end of turn.)
Knight of Sursi
{3}{W}
Creature -- Human Knight
2/2
Flying; flanking (Whenever a creature without flanking blocks ~this~, the blocking creature gets -1/-1 until end of turn.)
Suspend 3--{W} (Rather than cast ~this~ from your hand, you may pay {W} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost. It has haste.)
Knight of the Holy Nimbus
{W}{W}
Creature -- Human Rebel Knight
2/2
Flanking (Whenever a creature without flanking blocks ~this~, the blocking creature gets -1/-1 until end of turn.)
If ~this~ would be destroyed, regenerate it. (Tap it, remove it from combat, and heal all damage on it.)
{2}: ~this~ can't be regenerated this turn. Only your opponents may activate this ability.
Knight of the Mists
{2}{U}
Creature -- Human Knight
2/2
Flanking (Whenever a creature without flanking blocks ~this~, the blocking creature gets -1/-1 until end of turn.)
When ~this~ enters, you may pay {U}. If you don't, destroy target Knight and it can't be regenerated.
Knight of Valor
{2}{W}
Creature -- Human Knight
2/2
Flanking (Whenever a creature without flanking blocks ~this~, the blocking creature gets -1/-1 until end of turn.)
{1}{W}: Each creature without flanking blocking ~this~ gets -1/-1 until end of turn. Activate only once each turn.
Mtenda Herder
{W}
Creature -- Human Scout
1/1
Flanking (Whenever a creature without flanking blocks ~this~, the blocking creature gets -1/-1 until end of turn.)
Outrider en-Kor
{2}{W}
Creature -- Kor Rebel Knight
2/2
Flanking (Whenever a creature without flanking blocks ~this~, the blocking creature gets -1/-1 until end of turn.)
{0}: The next 1 damage that would be dealt to ~this~ this turn is dealt to target creature you control instead.
Pentarch Paladin
{2}{W}{W}{W}
Creature -- Human Knight
3/3
Flanking (Whenever a creature without flanking blocks ~this~, the blocking creature gets -1/-1 until end of turn.)
As ~this~ enters, choose a color.
{W}{W}, {T}: Destroy target permanent of the chosen color.
Riftmarked Knight
{1}{W}{W}
Creature -- Human Rebel Knight
2/2
Protection from black; flanking (Whenever a creature without flanking blocks ~this~, the blocking creature gets -1/-1 until end of turn.)
Suspend 3--{1}{W}{W}
When the last time counter is removed from ~this~ while it's exiled, create a 2/2 black Knight creature token with flanking, protection from white, and haste.
Searing Spear Askari
{2}{R}
Creature -- Human Knight
2/2
Flanking (Whenever a creature without flanking blocks ~this~, the blocking creature gets -1/-1 until end of turn.)
{1}{R}: ~this~ gains menace until end of turn. (It can't be blocked except by two or more creatures.)
Shadow Rider
{2}{B}{B}
Creature -- Knight
3/3
Flanking (Whenever a creature without flanking blocks ~this~, the blocking creature gets -1/-1 until end of turn.)

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