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17 results - Link to this list
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Ancient Hydra
{4}{R}
Creature -- Hydra
5/1
Fading 5 (~this~ enters with five fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)
{1}, Remove a fade counter from ~this~: It deals 1 damage to any target.
Blastoderm
{2}{G}{G}
Creature -- Beast
5/5
Shroud (~this~ can't be the target of spells or abilities.)
Fading 3 (~this~ enters with three fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)
Cloudskate
{1}{U}
Creature -- Illusion
2/2
Flying
Fading 3 (~this~ enters with three fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)
Defender en-Vec
{3}{W}
Creature -- Human Cleric
2/4
Fading 4 (~this~ enters with four fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)
Remove a fade counter from ~this~: Prevent the next 2 damage that would be dealt to any target this turn.
Jolting Merfolk
{2}{U}{U}
Creature -- Merfolk
2/2
Fading 4 (~this~ enters with four fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)
Remove a fade counter from ~this~: Tap target creature.
Parallax Dementia
{1}{B}
Enchantment -- Aura
Enchant creature
Fading 1 (~this~ enters with one fade counter on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)
Enchanted creature gets +3/+2.
When ~this~ leaves the battlefield, destroy enchanted creature. That creature can't be regenerated.
Parallax Nexus
{2}{B}
Enchantment
Fading 5 (~this~ enters with five fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)
Remove a fade counter from ~this~: Target opponent exiles a card from their hand. Activate only as a sorcery.
When ~this~ leaves the battlefield, each player returns to their hand all cards they own exiled with it.
Parallax Tide
{2}{U}{U}
Enchantment
Fading 5 (~this~ enters with five fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)
Remove a fade counter from ~this~: Exile target land.
When ~this~ leaves the battlefield, each player returns to the battlefield all cards they own exiled with it.
Parallax Wave
{2}{W}{W}
Enchantment
Fading 5 (~this~ enters with five fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)
Remove a fade counter from ~this~: Exile target creature.
When ~this~ leaves the battlefield, each player returns to the battlefield all cards they own exiled with it.
Phyrexian Prowler
{3}{B}
Creature -- Phyrexian Zombie Mercenary
3/3
Fading 3 (~this~ enters with three fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)
Remove a fade counter from ~this~: ~this~ gets +1/+1 until end of turn.
Rejuvenation Chamber
{3}
Artifact
Fading 2 (~this~ enters with two fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)
{T}: You gain 2 life.
Rusting Golem
{4}
Artifact Creature -- Golem
*/*
Fading 5 (~this~ enters with five fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)
~this~'s power and toughness are each equal to the number of fade counters on it.
Saproling Burst
{4}{G}
Enchantment
Fading 7 (~this~ enters with seven fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)
Remove a fade counter from ~this~: Create a green Saproling creature token. It has "~this~'s power and toughness are each equal to the number of fade counters on ~this~."
When ~this~ leaves the battlefield, destroy all tokens created with ~this~. They can't be regenerated.
Skyshroud Behemoth
{5}{G}{G}
Creature -- Beast
10/10
Fading 2 (~this~ enters with two fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)
~this~ enters tapped.
Skyshroud Ridgeback
{G}
Creature -- Beast
2/3
Fading 2 (~this~ enters with two fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)
Tangle Wire
{3}
Artifact
Fading 4 (~this~ enters with four fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)
At the beginning of each player's upkeep, that player taps an untapped artifact, creature, or land they control for each fade counter on ~this~.
Woodripper
{3}{G}{G}
Creature -- Beast
4/6
Fading 3 (~this~ enters with three fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)
{1}, Remove a fade counter from ~this~: Destroy target artifact.

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