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Arc Blade
{3}{R}{R}
Sorcery
~this~ deals 2 damage to any target. Exile ~this~ with three time counters on it.
Suspend 3--{2}{R} (Rather than cast ~this~ from your hand, you may pay {2}{R} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)
Chronomantic Escape
{4}{W}{W}
Sorcery
Until your next turn, creatures can't attack you. Exile ~this~ with three time counters on it.
Suspend 3--{2}{W} (Rather than cast ~this~ from your hand, you may pay {2}{W} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)
Cyclical Evolution
{3}{G}{G}
Sorcery
Target creature gets +3/+3 until end of turn. Exile ~this~ with three time counters on it.
Suspend 3--{2}{G} (Rather than cast ~this~ from your hand, you may pay {2}{G} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)
Festering March
{3}{B}{B}
Sorcery
Creatures your opponents control get -1/-1 until end of turn. Exile ~this~ with three time counters on it.
Suspend 3--{2}{B} (Rather than cast ~this~ from your hand, you may pay {2}{B} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)
Reality Strobe
{4}{U}{U}
Sorcery
Return target permanent to its owner's hand. Exile ~this~ with three time counters on it.
Suspend 3--{2}{U} (Rather than cast ~this~ from your hand, you may pay {2}{U} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)

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