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Banisher Priest
{1}{W}{W}
Creature -- Human Cleric
2/2
When ~this~ enters, exile target creature an opponent controls until ~this~ leaves the battlefield.
Bishop of Binding
{3}{W}
Creature -- Vampire Cleric
1/1
When ~this~ enters, exile target creature an opponent controls until ~this~ leaves the battlefield.
Whenever ~this~ attacks, target Vampire gets +X/+X until end of turn, where X is the power of the exiled card.
Chained to the Rocks
{W}
Enchantment -- Aura
Enchant Mountain you control
When ~this~ enters, exile target creature an opponent controls until ~this~ leaves the battlefield. (That creature returns under its owner's control.)
Fairgrounds Warden
{2}{W}
Creature -- Dwarf Soldier
1/3
When ~this~ enters, exile target creature an opponent controls until ~this~ leaves the battlefield.
Faith Unbroken
{3}{W}
Enchantment -- Aura
Enchant creature you control
When ~this~ enters, exile target creature an opponent controls until ~this~ leaves the battlefield.
Enchanted creature gets +2/+2.
GO TO JAIL
{W}
Enchantment
When ~this~ enters, exile target creature an opponent controls until ~this~ leaves the battlefield.
At the beginning of the upkeep of the exiled card's owner, that player rolls two six-sided dice. If they roll doubles, sacrifice ~this~.
On Thin Ice
{W}
Snow Enchantment -- Aura
Enchant snow land you control
When ~this~ enters, exile target creature an opponent controls until ~this~ leaves the battlefield.
Stasis Snare
{1}{W}{W}
Enchantment
Flash (You may cast ~this~ any time you could cast an instant.)
When ~this~ enters, exile target creature an opponent controls until ~this~ leaves the battlefield.
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