New search
Bone Rattler
{3}{B}{B}
Creature -- Skeleton
4/4
When CARDNAME is put into your graveyard from anywhere, exile it. When you do, create four Reassembling Skeleton token cards and put them into your graveyard.
Celestial Gatekeeper
{3}{W}{W}
Creature -- Bird Cleric
2/2
Flying
When ~this~ dies, exile it, then return up to two target Bird and/or Cleric permanent cards from your graveyard to the battlefield.
Distant Memories
{2}{U}{U}
Sorcery
Search your library for a card, exile it, then shuffle. Any opponent may have you put that card into your hand. If no player does, you draw three cards.
Eye of the Storm
{5}{U}{U}
Enchantment
Whenever a player casts an instant or sorcery card, exile it. Then that player copies each instant or sorcery card exiled with ~this~. For each copy, the player may cast the copy without paying its mana cost.
Meandering Towershell
{3}{G}{G}
Creature -- Turtle
5/9
Islandwalk (~this~ can't be blocked as long as defending player controls an Island.)
Whenever ~this~ attacks, exile it. Return it to the battlefield under your control tapped and attacking at the beginning of the declare attackers step on your next turn.
Moldgraf Monstrosity
{4}{G}{G}{G}
Creature -- Insect
8/8
Trample
When ~this~ dies, exile it, then return two creature cards at random from your graveyard to the battlefield.
Puppeteer Clique
{3}{B}{B}
Creature -- Faerie Wizard
3/2
Flying
When ~this~ enters, put target creature card from an opponent's graveyard onto the battlefield under your control. It gains haste. At the beginning of your next end step, exile it.
Persist (When ~this~ dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
New search