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14 results - Link to this list
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Adaptive Snapjaw
{4}{G}
Creature -- Lizard Beast
6/2
Evolve (Whenever a creature you control enters, if that creature has greater power or toughness than ~this~, put a +1/+1 counter on ~this~.)
Battering Krasis
{2}{G}
Creature -- Shark Beast
2/1
Trample
Evolve (Whenever a creature you control enters, if that creature has greater power or toughness than ~this~, put a +1/+1 counter on ~this~.)
Clinging Anemones
{3}{U}
Creature -- Jellyfish
1/4
Defender
Evolve (Whenever a creature you control enters, if that creature has greater power or toughness than ~this~, put a +1/+1 counter on ~this~.)
Cloudfin Raptor
{U}
Creature -- Bird Mutant
0/1
Flying
Evolve (Whenever a creature you control enters, if that creature has greater power or toughness than ~this~, put a +1/+1 counter on ~this~.)
Crocanura
{2}{G}
Creature -- Crocodile Frog
1/3
Reach (~this~ can block creatures with flying.)
Evolve (Whenever a creature you control enters, if that creature has greater power or toughness than ~this~, put a +1/+1 counter on ~this~.)
Elusive Krasis
{1}{G}{U}
Creature -- Fish Mutant
0/4
~this~ can't be blocked.
Evolve (Whenever a creature you control enters, if that creature has greater power or toughness than ~this~, put a +1/+1 counter on ~this~.)
Experiment One
{G}
Creature -- Human Ooze
1/1
Evolve (Whenever a creature you control enters, if that creature has greater power or toughness than ~this~, put a +1/+1 counter on ~this~.)
Remove two +1/+1 counters from ~this~: Regenerate it. (The next time ~this~ would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)
Fathom Mage
{2}{G}{U}
Creature -- Human Wizard
1/1
Evolve (Whenever a creature you control enters, if that creature has greater power or toughness than ~this~, put a +1/+1 counter on ~this~.)
Whenever a +1/+1 counter is put on ~this~, you may draw a card.
Gluttonous Slug
{1}{B}
Creature -- Slug Horror
0/3
Menace
Evolve (Whenever a creature you control enters, if that creature has greater power or toughness than ~this~, put a +1/+1 counter on ~this~.)
Gyre Sage
{1}{G}
Creature -- Elf Druid
1/2
Evolve (Whenever a creature you control enters, if that creature has greater power or toughness than ~this~, put a +1/+1 counter on ~this~.)
{T}: Add {G} for each +1/+1 counter on ~this~.
Renegade Krasis
{1}{G}{G}
Creature -- Beast Mutant
3/2
Evolve (Whenever a creature you control enters, if that creature has greater power or toughness than ~this~, put a +1/+1 counter on ~this~.)
Whenever ~this~ evolves, put a +1/+1 counter on each other creature you control with a +1/+1 counter on it.
Shambleshark
{G}{U}
Creature -- Shark Crab
2/1
Flash (You may cast ~this~ any time you could cast an instant.)
Evolve (Whenever a creature you control enters, if that creature has greater power or toughness than ~this~, put a +1/+1 counter on ~this~.)
Simic Fluxmage
{2}{U}
Creature -- Merfolk Wizard
1/2
Evolve (Whenever a creature you control enters, if that creature has greater power or toughness than ~this~, put a +1/+1 counter on ~this~.)
{1}{U}, {T}: Move a +1/+1 counter from ~this~ onto target creature.
Simic Manipulator
{1}{U}{U}
Creature -- Mutant Wizard
0/1
Evolve (Whenever a creature you control enters, if that creature has greater power or toughness than ~this~, put a +1/+1 counter on ~this~.)
{T}, Remove one or more +1/+1 counters from ~this~: Gain control of target creature with power less than or equal to the number of +1/+1 counters removed this way.

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