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Ancestral Blade
{1}{W}
Artifact -- Equipment
When ~this~ enters, create a 1/1 white Soldier creature token, then attach ~this~ to it.
Equipped creature gets +1/+1.
Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
Angelic Armaments
{3}
Artifact -- Equipment
Equipped creature gets +2/+2, has flying, and is a white Angel in addition to its other colors and types.
Equip {4} ({4}: Attach to target creature you control. Equip only as a sorcery.)
Argentum Armor
{6}
Artifact -- Equipment
Equipped creature gets +6/+6.
Whenever equipped creature attacks, destroy target permanent.
Equip {6}
Assault Suit
{4}
Artifact -- Equipment
Equipped creature gets +2/+2, has haste, can't attack you or planeswalkers you control, and can't be sacrificed.
At the beginning of each opponent's upkeep, you may have that player gain control of equipped creature until end of turn. If you do, untap it.
Equip {3}
Bladed Bracers
{1}
Artifact -- Equipment
Equipped creature gets +1/+1.
As long as equipped creature is a Human or an Angel, it has vigilance.
Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
Champion's Helm
{3}
Artifact -- Equipment
Equipped creature gets +2/+2.
As long as equipped creature is legendary, it has hexproof. (It can't be the target of spells or abilities your opponents control.)
Equip {1}
Cultist's Staff
{2}
Artifact -- Equipment
Equipped creature gets +2/+2.
Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
Deathrender
{4}
Artifact -- Equipment
Equipped creature gets +2/+2.
Whenever equipped creature dies, you may put a creature card from your hand onto the battlefield and attach ~this~ to it.
Equip {2}
Demonmail Hauberk
{4}
Artifact -- Equipment
Equipped creature gets +4/+2.
Equip--Sacrifice a creature.
Dowsing Dagger
{2}
Artifact -- Equipment
When ~this~ enters, target opponent creates two 0/2 green Plant creature tokens with defender.
Equipped creature gets +2/+1.
Whenever equipped creature deals combat damage to a player, you may transform ~this~.
Equip {2}
Ensouled Scimitar
{3}
Artifact -- Equipment
{3}: ~this~ becomes a 1/5 Spirit artifact creature with flying until end of turn. (Equipment that's a creature can't equip a creature.)
Equipped creature gets +1/+5.
Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
Flayer Husk
{1}
Artifact -- Equipment
Living weapon (When ~this~ enters, create a 0/0 black Phyrexian Germ creature token, then attach this to it.)
Equipped creature gets +1/+1.
Equip {2}
Ghostfire Blade
{1}
Artifact -- Equipment
Equipped creature gets +2/+2.
Equip {3}
~this~'s equip ability costs {2} less to activate if it targets a colorless creature.
Giant's Skewer
{1}{B}
Artifact -- Equipment
Equipped creature gets +2/+1.
Whenever equipped creature deals combat damage to a creature, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice ~this~: You gain 3 life.")
Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
Godsend
{1}{W}{W}
Legendary Artifact -- Equipment
Equipped creature gets +3/+3.
Whenever equipped creature blocks or becomes blocked by one or more creatures, you may exile one of those creatures.
Your opponents can't cast spells with the same name as a card exiled with ~this~.
Equip {3}
Grafted Wargear
{3}
Artifact -- Equipment
Equipped creature gets +3/+2.
Whenever ~this~ becomes unattached from a permanent, sacrifice that permanent.
Equip {0} ({0}: Attach to target creature you control. Equip only as a sorcery.)
Grifter's Blade
{3}
Artifact -- Equipment
Flash
As ~this~ enters, choose a creature you control it could be attached to. If you do, it enters attached to that creature.
Equipped creature gets +1/+1.
Equip {1}
Haunted Plate Mail
{4}
Artifact -- Equipment
Equipped creature gets +4/+4.
{0}: Until end of turn, ~this~ becomes a 4/4 Spirit artifact creature that's no longer an Equipment. Activate only if you control no creatures.
Equip {4} ({4}: Attach to target creature you control. Equip only as a sorcery.)
Heavy Mattock
{3}
Artifact -- Equipment
Equipped creature gets +1/+1.
As long as equipped creature is a Human, it gets an additional +1/+1.
Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
Hedron Blade
{1}
Artifact -- Equipment
Equipped creature gets +1/+1.
Whenever equipped creature becomes blocked by one or more colorless creatures, it gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.)
Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
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