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Cruel Reality
{5}{B}{B}
Enchantment -- Aura Curse
Enchant player
At the beginning of enchanted player's upkeep, that player sacrifices a creature or planeswalker of their choice. If the player can't, they lose 5 life.
Curse of Bloodletting
{3}{R}{R}
Enchantment -- Aura Curse
Enchant player
If a source would deal damage to enchanted player, it deals double that damage to that player instead.
Curse of Bounty
{1}{G}
Enchantment -- Aura Curse
Enchant player
Whenever enchanted player is attacked, untap all nonland permanents you control. Each opponent attacking that player untaps all nonland permanents they control.
Curse of Chaos
{2}{R}
Enchantment -- Aura Curse
Enchant player
Whenever a player attacks enchanted player with one or more creatures, that attacking player may discard a card. If the player does, they draw a card.
Curse of Death's Hold
{3}{B}{B}
Enchantment -- Aura Curse
Enchant player
Creatures enchanted player controls get -1/-1.
Curse of Disturbance
{2}{B}
Enchantment -- Aura Curse
Enchant player
Whenever enchanted player is attacked, create a 2/2 black Zombie creature token. Each opponent attacking that player does the same.
Curse of Echoes
{4}{U}
Enchantment -- Aura Curse
Enchant player
Whenever enchanted player casts an instant or sorcery spell, each other player may copy that spell and may choose new targets for the copy they control.
Curse of Exhaustion
{2}{W}{W}
Enchantment -- Aura Curse
Enchant player
Enchanted player can't cast more than one spell each turn.
Curse of Fool's Wisdom
{4}{B}{B}
Enchantment -- Aura Curse
Enchant player
Whenever enchanted player draws a card, they lose 2 life and you gain 2 life.
Madness {3}{B} (If you discard ~this~, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Curse of Inertia
{2}{U}
Enchantment -- Aura Curse
Enchant player
Whenever a player attacks enchanted player with one or more creatures, that attacking player may tap or untap target permanent of their choice.
Curse of Misfortunes
{4}{B}
Enchantment -- Aura Curse
Enchant player
At the beginning of your upkeep, you may search your library for a Curse card that doesn't have the same name as a Curse attached to enchanted player, put it onto the battlefield attached to that player, then shuffle.
Curse of Oblivion
{3}{B}
Enchantment -- Aura Curse
Enchant player
At the beginning of enchanted player's upkeep, that player exiles two cards from their graveyard.
Curse of Opulence
{R}
Enchantment -- Aura Curse
Enchant player
Whenever enchanted player is attacked, create a Gold token. Each opponent attacking that player does the same. (A Gold token is an artifact with "Sacrifice ~this~: Add one mana of any color.")
Curse of Predation
{2}{G}
Enchantment -- Aura Curse
Enchant player
Whenever a creature attacks enchanted player, put a +1/+1 counter on it.
Curse of Shallow Graves
{2}{B}
Enchantment -- Aura Curse
Enchant player
Whenever a player attacks enchanted player with one or more creatures, that attacking player may create a tapped 2/2 black Zombie creature token.
Curse of Stalked Prey
{1}{R}
Enchantment -- Aura Curse
Enchant player
Whenever a creature deals combat damage to enchanted player, put a +1/+1 counter on that creature.
Curse of the Bloody Tome
{2}{U}
Enchantment -- Aura Curse
Enchant player
At the beginning of enchanted player's upkeep, that player mills two cards.
Curse of the Forsaken
{2}{W}
Enchantment -- Aura Curse
Enchant player
Whenever a creature attacks enchanted player, its controller gains 1 life.
Curse of the Nightly Hunt
{2}{R}
Enchantment -- Aura Curse
Enchant player
Creatures enchanted player controls attack each combat if able.
Curse of the Pierced Heart
{1}{R}
Enchantment -- Aura Curse
Enchant player
At the beginning of enchanted player's upkeep, ~this~ deals 1 damage to that player or a planeswalker that player controls.
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