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Commit // Memory
{3}{U} // {4}{U}{U}
Instant // Sorcery
Put target spell or nonland permanent into its owner's library second from the top.
//
Aftermath (Cast ~this~ only from your graveyard. Then exile it.)
Each player shuffles their hand and graveyard into their library, then draws seven cards.
Day's Undoing
{2}{U}
Sorcery
Each player shuffles their hand and graveyard into their library, then draws seven cards. If it's your turn, end the turn. (Exile all spells and abilities from the stack, including ~this~. Discard down to your maximum hand size. Damage wears off, and "this turn" and "until end of turn" effects end.)
Diminishing Returns
{2}{U}{U}
Sorcery
Each player shuffles their hand and graveyard into their library. You exile the top ten cards of your library. Then each player draws up to seven cards.
Echo of Eons
{4}{U}{U}
Sorcery
Each player shuffles their hand and graveyard into their library, then draws seven cards.
Flashback {2}{U} (You may cast ~this~ from your graveyard for its flashback cost. Then exile it.)
Embrace My Diabolical Vision
Scheme
When you set this scheme in motion, each player shuffles their hand and graveyard into their library. You draw seven cards, then each other player draws four cards.
Emergency Powers
{5}{W}{U}
Instant
Each player shuffles their hand and graveyard into their library, then draws seven cards. Exile ~this~.
Addendum -- If you cast ~this~ during your main phase, you may put a permanent card with mana value 7 or less from your hand onto the battlefield.
Game Plan
{5}{U}
Sorcery
Assist (Another player can pay up to {5} of ~this~'s cost.)
Each player shuffles their hand and graveyard into their library, then draws seven cards. Exile ~this~.
Jace, the Living Guildpact
{2}{U}{U}
Legendary Planeswalker -- Jace
5
[+1]: Look at the top two cards of your library. Put one of them into your graveyard.
[-3]: Return another target nonland permanent to its owner's hand.
[-8]: Each player shuffles their hand and graveyard into their library. You draw seven cards.
Mine, Mine, Mine!
{4}{G}{G}
Enchantment
When ~this~ enters, each player puts their library into their hand.
Players have no maximum hand size and don't lose the game for drawing from an empty library.
Each player can't cast more than one spell each turn.
When ~this~ leaves the battlefield, each player shuffles their hand and graveyard into their library.
Time Reversal
{3}{U}{U}
Sorcery
Each player shuffles their hand and graveyard into their library, then draws seven cards. Exile ~this~.
Time Spiral
{4}{U}{U}
Sorcery
Exile ~this~. Each player shuffles their hand and graveyard into their library, then draws seven cards. You untap up to six lands.
Timetwister
{2}{U}
Sorcery
Each player shuffles their hand and graveyard into their library, then draws seven cards. (Then put ~this~ into its owner's graveyard.)
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