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7 results - Link to this list
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Conundrum Sphinx
{2}{U}{U}
Creature -- Sphinx
4/4
Flying
Whenever ~this~ attacks, each player chooses a card name. Then each player reveals the top card of their library. If the card a player revealed has the name they chose, that player puts it into their hand. If it doesn't, that player puts it on the bottom of their library.
Dakra Mystic
{U}
Creature -- Merfolk Wizard
1/1
{U}, {T}: Each player reveals the top card of their library. You may put the revealed cards into their owners' graveyards. If you don't, each player draws a card.
Duskmantle Seer
{2}{U}{B}
Creature -- Vampire Wizard
4/4
Flying
At the beginning of your upkeep, each player reveals the top card of their library, loses life equal to that card's mana value, then puts it into their hand.
Game Preserve
{2}{G}
Enchantment
At the beginning of your upkeep, each player reveals the top card of their library. If all cards revealed this way are creature cards, put those cards onto the battlefield under their owners' control.
Naya Soulbeast
{6}{G}{G}
Creature -- Beast
0/0
When you cast ~this~, each player reveals the top card of their library. ~this~ enters with X +1/+1 counters on it, where X is the total mana value of all cards revealed this way.
Trample
Psychic Battle
{3}{U}{U}
Enchantment
Whenever a player chooses one or more targets, each player reveals the top card of their library. The player who reveals the card with the greatest mana value may change the target or targets. If two or more cards are tied for greatest, the target or targets remain unchanged. Changing targets this way doesn't trigger abilities of permanents named Psychic Battle.
Selvala, Explorer Returned
{1}{G}{W}
Legendary Creature -- Elf Scout
2/4
Parley -- {T}: Each player reveals the top card of their library. For each nonland card revealed this way, add {G} and you gain 1 life. Then each player draws a card.

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