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15 results - Link to this list
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Blood Tyrant
{4}{U}{B}{R}
Creature -- Vampire
5/5
Flying, trample
At the beginning of your upkeep, each player loses 1 life. Put a +1/+1 counter on ~this~ for each 1 life lost this way.
Whenever a player loses the game, put five +1/+1 counters on ~this~.
Blood-Toll Harpy
{2}{B}
Creature -- Harpy
2/1
Flying
When ~this~ enters, each player loses 1 life.
Caustic Hound
{5}{B}
Creature -- Phyrexian Dog
4/4
When ~this~ dies, each player loses 4 life.
Cryptolith Fragment
{3}
Artifact
~this~ enters tapped.
{T}: Add one mana of any color. Each player loses 1 life.
At the beginning of your upkeep, if each player has 10 or less life, transform ~this~.
Deathcurse Ogre
{5}{B}
Creature -- Ogre Warrior
3/3
When ~this~ dies, each player loses 3 life.
Howling Banshee
{2}{B}{B}
Creature -- Spirit
3/3
Flying
When ~this~ enters, each player loses 3 life.
Maggot Carrier
{B}
Creature -- Zombie
1/1
When ~this~ enters, each player loses 1 life.
Orzhov Guildmage
{W/B}{W/B}
Creature -- Human Wizard
2/2
{2}{W}: Target player gains 1 life.
{2}{B}: Each player loses 1 life.
Rabid Bloodsucker
{4}{B}
Creature -- Vampire
3/2
Flying (~this~ can't be blocked except by creatures with flying or reach.)
When ~this~ enters, each player loses 2 life.
Rathi Fiend
{3}{B}
Creature -- Phyrexian Horror Mercenary
2/2
When ~this~ enters, each player loses 3 life.
{3}, {T}: Search your library for a Mercenary permanent card with mana value 3 or less, put it onto the battlefield, then shuffle.
Skirsdag Supplicant
{2}{B}
Creature -- Human Cleric
2/3
{B}, {T}, Discard a card: Each player loses 2 life.
Smallpox
{B}{B}
Sorcery
Each player loses 1 life, discards a card, sacrifices a creature of their choice, then sacrifices a land of their choice.
Soulcage Fiend
{1}{B}{B}
Creature -- Demon
3/2
When ~this~ dies, each player loses 3 life.
Spiteflame Witch
{1}{B/R}
Creature -- Elemental Shaman
2/1
{B}{R}: Each player loses 1 life.
Triskaidekaphobia
{3}{B}
Enchantment
At the beginning of your upkeep, choose one --
* Each player with exactly 13 life loses the game, then each player gains 1 life.
* Each player with exactly 13 life loses the game, then each player loses 1 life.

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