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Chandra Ablaze
{4}{R}{R}
Legendary Planeswalker -- Chandra
5
[+1]: Discard a card. If a red card is discarded this way, ~this~ deals 4 damage to any target.
[-2]: Each player discards their hand, then draws three cards.
[-7]: Cast any number of red instant and/or sorcery cards from your graveyard without paying their mana costs.
Commit // Memory
{3}{U} // {4}{U}{U}
Instant // Sorcery
Put target spell or nonland permanent into its owner's library second from the top.
//
Aftermath (Cast ~this~ only from your graveyard. Then exile it.)
Each player shuffles their hand and graveyard into their library, then draws seven cards.
Day's Undoing
{2}{U}
Sorcery
Each player shuffles their hand and graveyard into their library, then draws seven cards. If it's your turn, end the turn. (Exile all spells and abilities from the stack, including ~this~. Discard down to your maximum hand size. Damage wears off, and "this turn" and "until end of turn" effects end.)
Dragon Mage
{5}{R}{R}
Creature -- Dragon Wizard
5/5
Flying
Whenever ~this~ deals combat damage to a player, each player discards their hand, then draws seven cards.
Echo of Eons
{4}{U}{U}
Sorcery
Each player shuffles their hand and graveyard into their library, then draws seven cards.
Flashback {2}{U} (You may cast ~this~ from your graveyard for its flashback cost. Then exile it.)
Emergency Powers
{5}{W}{U}
Instant
Each player shuffles their hand and graveyard into their library, then draws seven cards. Exile ~this~.
Addendum -- If you cast ~this~ during your main phase, you may put a permanent card with mana value 7 or less from your hand onto the battlefield.
Game Plan
{5}{U}
Sorcery
Assist (Another player can pay up to {5} of ~this~'s cost.)
Each player shuffles their hand and graveyard into their library, then draws seven cards. Exile ~this~.
Magus of the Wheel
{2}{R}
Creature -- Human Wizard
3/3
{1}{R}, {T}, Sacrifice ~this~: Each player discards their hand, then draws seven cards.
Oblation
{2}{W}
Instant
The owner of target nonland permanent shuffles it into their library, then draws two cards.
Once More with Feeling
{W}{W}{W}{W}
Sorcery
Exile all permanents and all cards from all graveyards. Each player shuffles their hand into their library, then draws seven cards. Each player's life total becomes 10. Exile ~this~.
DCI ruling -- A deck can have only one card named Once More with Feeling.
Reforge the Soul
{3}{R}{R}
Sorcery
Each player discards their hand, then draws seven cards.
Miracle {1}{R} (You may cast ~this~ for its miracle cost when you draw it if it's the first card you drew this turn.)
Runehorn Hellkite
{5}{R}
Creature -- Dragon
5/5
Flying
{5}{R}, Exile ~this~ from your graveyard: Each player discards their hand, then draws seven cards.
Sensation Gorger
{1}{R}{R}
Creature -- Goblin Shaman
2/2
Kinship -- At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with ~this~, you may reveal it. If you do, each player discards their hand, then draws four cards.
Soul Ransom
{2}{U}{B}
Enchantment -- Aura
Enchant creature
You control enchanted creature.
Discard two cards: ~this~'s controller sacrifices it, then draws two cards. Only your opponents may activate this ability.
Sway of the Stars
{8}{U}{U}
Sorcery
Each player shuffles their hand, graveyard, and all permanents they own into their library, then draws seven cards. Each player's life total becomes 7.
Time Reversal
{3}{U}{U}
Sorcery
Each player shuffles their hand and graveyard into their library, then draws seven cards. Exile ~this~.
Time Spiral
{4}{U}{U}
Sorcery
Exile ~this~. Each player shuffles their hand and graveyard into their library, then draws seven cards. You untap up to six lands.
Timetwister
{2}{U}
Sorcery
Each player shuffles their hand and graveyard into their library, then draws seven cards. (Then put ~this~ into its owner's graveyard.)
Wheel of Fate
Sorcery
Suspend 4--{1}{R} (Rather than cast ~this~ from your hand, pay {1}{R} and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)
Each player discards their hand, then draws seven cards.
Wheel of Fortune
{2}{R}
Sorcery
Each player discards their hand, then draws seven cards.

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