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Arjun, the Shifting Flame
{4}{U}{R}
Legendary Creature -- Sphinx Wizard
5/5
Flying
Whenever you cast a spell, put the cards in your hand on the bottom of your library in any order, then draw that many cards.
Cavalier of Flame
{2}{R}{R}{R}
Creature -- Elemental Knight
6/5
{1}{R}: Creatures you control get +1/+0 and gain haste until end of turn.
When ~this~ enters, discard any number of cards, then draw that many cards.
When ~this~ dies, it deals X damage to each opponent and each planeswalker they control, where X is the number of land cards in your graveyard.
Credit Voucher
{2}
Artifact
{2}, {T}, Sacrifice ~this~: Shuffle any number of cards from your hand into your library, then draw that many cards.
Daretti, Scrap Savant
{3}{R}
Legendary Planeswalker -- Daretti
3
[+2]: Discard up to two cards, then draw that many cards.
[-2]: Sacrifice an artifact. If you do, return target artifact card from your graveyard to the battlefield.
[-10]: You get an emblem with "Whenever an artifact is put into your graveyard from the battlefield, return that card to the battlefield at the beginning of the next end step."
~this~ can be your commander.
Fateful Showdown
{2}{R}{R}
Instant
~this~ deals damage to any target equal to the number of cards in your hand. Discard all the cards in your hand, then draw that many cards.
Give // Take
{2}{G} // {2}{U}
Sorcery // Sorcery
Put three +1/+1 counters on target creature.
Fuse (You may cast one or both halves of ~this~ from your hand.)
//
Remove all +1/+1 counters from target creature you control. Draw that many cards.
Fuse (You may cast one or both halves of ~this~ from your hand.)
Glint-Eye Nephilim
{U}{B}{R}{G}
Creature -- Nephilim
2/2
Whenever ~this~ deals combat damage to a player, draw that many cards.
{1}, Discard a card: ~this~ gets +1/+1 until end of turn.
God-Eternal Bontu
{3}{B}{B}
Legendary Creature -- Zombie God
5/6
Menace
When ~this~ enters, sacrifice any number of other permanents, then draw that many cards.
When ~this~ dies or is put into exile from the battlefield, you may put it into its owner's library third from the top.
Hunter's Insight
{2}{G}
Instant
Choose target creature you control. Whenever that creature deals combat damage to a player or planeswalker this turn, draw that many cards.
Hunter's Prowess
{4}{G}
Sorcery
Until end of turn, target creature gets +3/+3 and gains trample and "Whenever ~this~ deals combat damage to a player, draw that many cards."
Illusory Ambusher
{4}{U}
Creature -- Cat Illusion
4/1
Flash (You may cast ~this~ any time you could cast an instant.)
Whenever ~this~ is dealt damage, draw that many cards.
Jaya Ballard
{2}{R}{R}{R}
Legendary Planeswalker -- Jaya
5
[+1]: Add {R}{R}{R}. Spend this mana only to cast instant or sorcery spells.
[+1]: Discard up to three cards, then draw that many cards.
[-8]: You get an emblem with "You may cast instant and sorcery spells from your graveyard. If a spell cast this way would be put into your graveyard, exile it instead."
Leave // Chance
{1}{W} // {3}{R}
Instant // Sorcery
Return any number of target permanents you own to your hand.
//
Aftermath (Cast ~this~ only from your graveyard. Then exile it.)
Discard any number of cards, then draw that many cards.
Lich's Mastery
{3}{B}{B}{B}
Legendary Enchantment
Hexproof
You can't lose the game.
Whenever you gain life, draw that many cards.
Whenever you lose life, for each 1 life you lost, exile a permanent you control or a card from your hand or graveyard.
When ~this~ leaves the battlefield, you lose the game.
Mindmoil
{4}{R}
Enchantment
Whenever you cast a spell, put the cards in your hand on the bottom of your library in any order, then draw that many cards.
Pools of Becoming
Plane -- Bolas's Meditation Realm
At the beginning of your end step, put the cards in your hand on the bottom of your library in any order, then draw that many cards.
Whenever chaos ensues, reveal the top three cards of your planar deck. Each of the revealed cards' chaos abilities triggers. Then put the revealed cards on the bottom of your planar deck in any order.
Rielle, the Everwise
{1}{U}{R}
Legendary Creature -- Human Wizard
0/3
~this~ gets +1/+0 for each instant and sorcery card in your graveyard.
Whenever you discard one or more cards for the first time each turn, draw that many cards.
Serum Powder
{3}
Artifact
{T}: Add {C}.
Any time you could mulligan and ~this~ is in your hand, you may exile all the cards from your hand, then draw that many cards. (You can do this in addition to taking mulligans.)
Shattered Perception
{2}{R}
Sorcery
Discard all the cards in your hand, then draw that many cards.
Flashback {5}{R} (You may cast ~this~ from your graveyard for its flashback cost. Then exile it.)
Soratami Seer
{4}{U}
Creature -- Moonfolk Wizard
2/3
Flying
{4}, Return two lands you control to their owner's hand: Discard all the cards in your hand, then draw that many cards.
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