Archetype of Endurance
{6}{G}{G}
Enchantment Creature -- Boar
6/5
Creatures you control have hexproof.
Creatures your opponents control lose hexproof and can't have or gain hexproof.
Asceticism
{3}{G}{G}
Enchantment
Creatures you control have hexproof.
{1}{G}: Regenerate target creature. (The next time it would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)