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Assault Formation
{1}{G}
Enchantment
Each creature you control assigns combat damage equal to its toughness rather than its power.
{G}: Target creature with defender can attack this turn as though it didn't have defender.
{2}{G}: Creatures you control get +0/+1 until end of turn.
Aven Warcraft
{2}{W}
Instant
Creatures you control get +0/+2 until end of turn.
Threshold -- If seven or more cards are in your graveyard, choose a color. Creatures you control also gain protection from the chosen color until end of turn.
Bar the Door
{2}{W}
Instant
Creatures you control get +0/+4 until end of turn.
Defender of the Order
{3}{W}
Creature -- Human Cleric
2/4
Morph {W}{W} (You may cast ~this~ face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
When ~this~ is turned face up, creatures you control get +0/+2 until end of turn.
Mardu Ascendancy
{R}{W}{B}
Enchantment
Whenever a nontoken creature you control attacks, create a 1/1 red Goblin creature token that's tapped and attacking.
Sacrifice ~this~: Creatures you control get +0/+3 until end of turn.
Rhystic Shield
{1}{W}
Instant
Creatures you control get +0/+1 until end of turn. They get an additional +0/+2 until end of turn unless any player pays {2}.
Shield Wall
{1}{W}
Instant
Creatures you control get +0/+2 until end of turn.
Solidarity
{3}{W}
Instant
Creatures you control get +0/+5 until end of turn.
Steadfastness
{1}{W}
Sorcery
Creatures you control get +0/+3 until end of turn.
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