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Ajani, Wise Counselor
{3}{W}{W}
Legendary Planeswalker -- Ajani
5
[+2]: You gain 1 life for each creature you control.
[-3]: Creatures you control get +2/+2 until end of turn.
[-9]: Put X +1/+1 counters on target creature, where X is your life total.
Ampryn Tactician
{2}{W}{W}
Creature -- Human Soldier
3/3
When ~this~ enters, creatures you control get +1/+1 until end of turn.
Behind the Scenes
{2}{B}
Enchantment
Creatures you control have skulk. (They can't be blocked by creatures with greater power.)
{4}{W}: Creatures you control get +1/+1 until end of turn.
Bold Defense
{2}{W}
Instant
Kicker {3}{W} (You may pay an additional {3}{W} as you cast ~this~.)
Creatures you control get +1/+1 until end of turn. If ~this~ was kicked, instead creatures you control get +2/+2 and gain first strike until end of turn.
Break of Day
{1}{W}
Instant
Creatures you control get +1/+1 until end of turn.
Fateful hour -- If you have 5 or less life, those creatures gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.)
Camaraderie
{4}{G}{W}
Sorcery
You gain X life and draw X cards, where X is the number of creatures you control. Creatures you control get +1/+1 until end of turn.
Charge
{W}
Instant
Creatures you control get +1/+1 until end of turn.
Civic Stalwart
{3}{W}
Creature -- Elephant Soldier
3/3
When ~this~ enters, creatures you control get +1/+1 until end of turn.
Cliffside Lookout
{W}
Creature -- Kor Scout Ally
1/1
{4}{W}: Creatures you control get +1/+1 until end of turn.
Coordinated Charge
{4}{W}
Instant
Creatures you control get +2/+1 until end of turn.
Cycling {2} ({2}, Discard ~this~: Draw a card.)
Earth-Origin Yak
{3}{W}
Creature -- Ox
2/4
When ~this~ enters, creatures you control get +1/+1 until end of turn.
Encampment Keeper
{W}
Creature -- Dog
1/1
First strike
{7}{W}, {T}, Sacrifice ~this~: Creatures you control get +2/+2 until end of turn.
Ethereal Guidance
{2}{W}
Sorcery
Creatures you control get +2/+1 until end of turn.
Flower // Flourish
{G/W} // {4}{G}{W}
Sorcery // Sorcery
Search your library for a basic Forest or Plains card, reveal it, put it into your hand, then shuffle.
//
Creatures you control get +2/+2 until end of turn.
Gerrard's Battle Cry
{W}
Enchantment
{2}{W}: Creatures you control get +1/+1 until end of turn.
Gideon, Martial Paragon
{4}{W}
Legendary Planeswalker -- Gideon
5
[+2]: Untap all creatures you control. Those creatures get +1/+1 until end of turn.
[0]: Until end of turn, ~this~ becomes a 5/5 Human Soldier creature with indestructible that's still a planeswalker. Prevent all damage that would be dealt to him this turn.
[-10]: Creatures you control get +2/+2 until end of turn. Tap all creatures your opponents control.
Gleam of Resistance
{4}{W}
Instant
Creatures you control get +1/+2 until end of turn. Untap those creatures.
Basic landcycling {1}{W} ({1}{W}, Discard ~this~: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
Glorious Charge
{1}{W}
Instant
Creatures you control get +1/+1 until end of turn.
Goldnight Commander
{3}{W}
Creature -- Human Cleric Soldier
2/2
Whenever another creature you control enters, creatures you control get +1/+1 until end of turn.
Great Teacher's Decree
{3}{W}
Sorcery
Creatures you control get +2/+1 until end of turn.
Rebound (If you cast ~this~ from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast ~this~ from exile without paying its mana cost.)

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