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Angelic Accord
{3}{W}
Enchantment
At the beginning of each end step, if you gained 4 or more life this turn, create a 4/4 white Angel creature token with flying.
Angelic Favor
{3}{W}
Instant
If you control a Plains, you may tap an untapped creature you control rather than pay ~this~'s mana cost.
Cast ~this~ only during combat.
Create a 4/4 white Angel creature token with flying. Exile it at the beginning of the next end step.
Empyrial Storm
{4}{W}{W}
Sorcery
When you cast ~this~, copy it for each time you've cast your commander from the command zone this game.
Create a 4/4 white Angel creature token with flying.
Linvala, the Preserver
{4}{W}{W}
Legendary Creature -- Angel
5/5
Flying
When ~this~ enters, if an opponent has more life than you, you gain 5 life.
When ~this~ enters, if an opponent controls more creatures than you, create a 3/3 white Angel creature token with flying.
Luminarch Ascension
{1}{W}
Enchantment
At the beginning of each opponent's end step, if you didn't lose life this turn, you may put a quest counter on ~this~. (Damage causes loss of life.)
{1}{W}: Create a 4/4 white Angel creature token with flying. Activate only if ~this~ has four or more quest counters on it.
Moonsilver Spear
{4}
Artifact -- Equipment
Equipped creature has first strike.
Whenever equipped creature attacks, create a 4/4 white Angel creature token with flying.
Equip {4}
Sigil of the Empty Throne
{3}{W}{W}
Enchantment
Whenever you cast an enchantment spell, create a 4/4 white Angel creature token with flying.
Urbis Protector
{4}{W}{W}
Creature -- Human Cleric
1/1
When ~this~ enters, create a 4/4 white Angel creature token with flying.

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