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Araba Mothrider
{1}{W}
Creature -- Human Samurai
1/1
Flying
Bushido 1 (Whenever ~this~ blocks or becomes blocked, it gets +1/+1 until end of turn.)
Battle-Mad Ronin
{1}{R}
Creature -- Human Samurai
1/1
Bushido 2 (Whenever ~this~ blocks or becomes blocked, it gets +2/+2 until end of turn.)
~this~ attacks each combat if able.
Brothers Yamazaki
{2}{R}
Legendary Creature -- Human Samurai
2/1
Bushido 1 (Whenever ~this~ blocks or becomes blocked, it gets +1/+1 until end of turn.)
If there are exactly two permanents named Brothers Yamazaki on the battlefield, the "legend rule" doesn't apply to them.
Each other creature named Brothers Yamazaki gets +2/+2 and has haste.
Bushi Tenderfoot
{W}
Creature -- Human Soldier
1/1
When a creature dealt damage by ~this~ this turn dies, flip ~this~.
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Kenzo the Hardhearted
Legendary Creature -- Human Samurai
3/4
Double strike; bushido 2 (Whenever ~this~ blocks or becomes blocked, it gets +2/+2 until end of turn.)
Cursed Ronin
{3}{B}
Creature -- Human Samurai
1/1
Bushido 1 (Whenever ~this~ blocks or becomes blocked, it gets +1/+1 until end of turn.)
{B}: ~this~ gets +1/+1 until end of turn.
Devoted Retainer
{W}
Creature -- Human Samurai
1/1
Bushido 1 (Whenever ~this~ blocks or becomes blocked, it gets +1/+1 until end of turn.)
Hand of Cruelty
{B}{B}
Creature -- Human Samurai
2/2
Protection from white
Bushido 1 (Whenever ~this~ blocks or becomes blocked, it gets +1/+1 until end of turn.)
Hand of Honor
{W}{W}
Creature -- Human Samurai
2/2
Protection from black
Bushido 1 (Whenever ~this~ blocks or becomes blocked, it gets +1/+1 until end of turn.)
Iizuka the Ruthless
{3}{R}{R}
Legendary Creature -- Human Samurai
3/3
Bushido 2 (Whenever ~this~ blocks or becomes blocked, it gets +2/+2 until end of turn.)
{2}{R}, Sacrifice a Samurai: Samurai creatures you control gain double strike until end of turn.
Indebted Samurai
{3}{W}
Creature -- Human Samurai
2/3
Bushido 1 (Whenever ~this~ blocks or becomes blocked, it gets +1/+1 until end of turn.)
Whenever a Samurai you control dies, you may put a +1/+1 counter on ~this~.
Inner-Chamber Guard
{1}{W}
Creature -- Human Samurai
0/2
Bushido 2 (Whenever ~this~ blocks or becomes blocked, it gets +2/+2 until end of turn.)
Isao, Enlightened Bushi
{2}{G}
Legendary Creature -- Human Samurai
2/1
~this~ can't be countered.
Bushido 2 (Whenever ~this~ blocks or becomes blocked, it gets +2/+2 until end of turn.)
{2}: Regenerate target Samurai.
Kentaro, the Smiling Cat
{1}{W}
Legendary Creature -- Human Samurai
2/1
Bushido 1 (Whenever ~this~ blocks or becomes blocked, it gets +1/+1 until end of turn.)
You may pay {X} rather than pay the mana cost for Samurai spells you cast, where X is that spell's mana value.
Kitsune Blademaster
{2}{W}
Creature -- Fox Samurai
2/2
First strike
Bushido 1 (Whenever ~this~ blocks or becomes blocked, it gets +1/+1 until end of turn.)
Kitsune Dawnblade
{4}{W}
Creature -- Fox Samurai
2/3
Bushido 1 (Whenever ~this~ blocks or becomes blocked, it gets +1/+1 until end of turn.)
When ~this~ enters, you may tap target creature.
Konda's Hatamoto
{1}{W}
Creature -- Human Samurai
1/2
Bushido 1 (Whenever ~this~ blocks or becomes blocked, it gets +1/+1 until end of turn.)
As long as you control a legendary Samurai, ~this~ gets +1/+2 and has vigilance. (Attacking doesn't cause ~this~ to tap.)
Konda, Lord of Eiganjo
{5}{W}{W}
Legendary Creature -- Human Samurai
3/3
Vigilance, indestructible
Bushido 5 (Whenever ~this~ blocks or becomes blocked, it gets +5/+5 until end of turn.)
Kuro's Taken
{1}{B}
Creature -- Rat Samurai
1/1
Bushido 1 (Whenever ~this~ blocks or becomes blocked, it gets +1/+1 until end of turn.)
{1}{B}: Regenerate ~this~.
Mothrider Samurai
{3}{W}
Creature -- Human Samurai
2/2
Flying
Bushido 1 (Whenever ~this~ blocks or becomes blocked, it gets +1/+1 until end of turn.)
Nagao, Bound by Honor
{3}{W}
Legendary Creature -- Human Samurai
3/3
Bushido 1 (Whenever ~this~ blocks or becomes blocked, it gets +1/+1 until end of turn.)
Whenever ~this~ attacks, Samurai creatures you control get +1/+1 until end of turn.
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