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Boiling Earth
{1}{R}
Sorcery
~this~ deals 1 damage to each creature your opponents control.
Awaken 4--{6}{R} (If you cast ~this~ for {6}{R}, also put four +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)
Clutch of Currents
{U}
Sorcery
Return target creature to its owner's hand.
Awaken 3--{4}{U} (If you cast ~this~ for {4}{U}, also put three +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)
Coastal Discovery
{3}{U}
Sorcery
Draw two cards.
Awaken 4--{5}{U} (If you cast ~this~ for {5}{U}, also put four +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)
Earthen Arms
{1}{G}
Sorcery
Put two +1/+1 counters on target permanent.
Awaken 4--{6}{G} (If you cast ~this~ for {6}{G}, also put four +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)
Encircling Fissure
{2}{W}
Instant
Prevent all combat damage that would be dealt this turn by creatures target opponent controls.
Awaken 2--{4}{W} (If you cast ~this~ for {4}{W}, also put two +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)
Mire's Malice
{3}{B}
Sorcery
Target opponent discards two cards.
Awaken 3--{5}{B} (If you cast ~this~ for {5}{B}, also put three +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)
Ondu Rising
{1}{W}
Sorcery
Whenever a creature attacks this turn, it gains lifelink until end of turn.
Awaken 4--{4}{W} (If you cast ~this~ for {4}{W}, also put four +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)
Part the Waterveil
{4}{U}{U}
Sorcery
Take an extra turn after this one. Exile ~this~.
Awaken 6--{6}{U}{U}{U} (If you cast ~this~ for {6}{U}{U}{U}, also put six +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)
Planar Outburst
{3}{W}{W}
Sorcery
Destroy all nonland creatures.
Awaken 4--{5}{W}{W}{W} (If you cast ~this~ for {5}{W}{W}{W}, also put four +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)
Rising Miasma
{3}{B}
Sorcery
All creatures get -2/-2 until end of turn.
Awaken 3--{5}{B}{B} (If you cast ~this~ for {5}{B}{B}, also put three +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)
Roil Spout
{1}{W}{U}
Sorcery
Put target creature on top of its owner's library.
Awaken 4--{4}{W}{U} (If you cast ~this~ for {4}{W}{U}, also put four +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)
Ruinous Path
{1}{B}{B}
Sorcery
Destroy target creature or planeswalker.
Awaken 4--{5}{B}{B} (If you cast ~this~ for {5}{B}{B}, also put four +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)
Rush of Ice
{U}
Sorcery
Tap target creature. It doesn't untap during its controller's next untap step.
Awaken 3--{4}{U} (If you cast ~this~ for {4}{U}, also put three +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)
Scatter to the Winds
{1}{U}{U}
Instant
Counter target spell.
Awaken 3--{4}{U}{U} (If you cast ~this~ for {4}{U}{U}, also put three +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)
Sheer Drop
{2}{W}
Sorcery
Destroy target tapped creature.
Awaken 3--{5}{W} (If you cast ~this~ for {5}{W}, also put three +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)
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