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Altar of Shadows
{7}
Artifact
At the beginning of your first main phase, add {B} for each charge counter on ~this~.
{7}, {T}: Destroy target creature. Then put a charge counter on ~this~.
Black Market
{3}{B}{B}
Enchantment
Whenever a creature dies, put a charge counter on ~this~.
At the beginning of your first main phase, add {B} for each charge counter on ~this~.
Bounty of the Luxa
{2}{G}{U}
Enchantment
At the beginning of your first main phase, remove all flood counters from ~this~. If no counters were removed this way, put a flood counter on ~this~ and draw a card. Otherwise, add {C}{G}{U}.
Cabal Therapist
{B}
Creature -- Horror
1/1
Menace
At the beginning of your first main phase, you may sacrifice a creature. When you do, choose a nonland card name, then target player reveals their hand and discards all cards with that name.
Coalition Relic
{3}
Artifact
{T}: Add one mana of any color.
{T}: Put a charge counter on ~this~.
At the beginning of your first main phase, remove all charge counters from ~this~. Add one mana of any color for each charge counter removed this way.
Elemental Resonance
{2}{G}{G}
Enchantment -- Aura
Enchant permanent
At the beginning of your first main phase, add mana equal to enchanted permanent's mana cost. (Mana cost includes color. If a mana symbol has multiple colors, choose one.)
Klothys, God of Destiny
{1}{R}{G}
Legendary Enchantment Creature -- God
4/5
Indestructible
As long as your devotion to red and green is less than seven, ~this~ isn't a creature.
At the beginning of your first main phase, exile target card from a graveyard. If it was a land card, add {R} or {G}. Otherwise, you gain 2 life and ~this~ deals 2 damage to each opponent.
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