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23 results - Link to this list
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Apprentice Necromancer
{1}{B}
Creature -- Zombie Wizard
1/1
{B}, {T}, Sacrifice ~this~: Return target creature card from your graveyard to the battlefield. That creature gains haste. At the beginning of the next end step, sacrifice it.
Berserk
{G}
Instant
Cast ~this~ only before the combat damage step.
Target creature gains trample and gets +X/+0 until end of turn, where X is its power. At the beginning of the next end step, destroy that creature if it attacked this turn.
Everythingamajig (f)
{8}
Artifact
{1}, {T}: Scry 2.
{1}, {T}, Pay 1 life: Create a 0/1 white Goat creature token.
{7}, {T}, Sacrifice ~this~: Choose target player. At the beginning of the next end step, exchange life totals with that player, exchange control of all permanents you and that player control, and exchange cards in your hands, cards in your libraries, and cards in your graveyards.
False Memories
{1}{U}
Instant
Mill seven cards. At the beginning of the next end step, exile seven cards from your graveyard.
Flickerform
{1}{W}
Enchantment -- Aura
Enchant creature
{2}{W}{W}: Exile enchanted creature and all Auras attached to it. At the beginning of the next end step, return that card to the battlefield under its owner's control. If you do, return the other cards exiled this way to the battlefield under their owners' control attached to that creature.
Ignorant Bliss
{1}{R}
Instant
Exile all cards from your hand face down. At the beginning of the next end step, return those cards to your hand, then draw a card.
Long Road Home
{1}{W}
Instant
Exile target creature. At the beginning of the next end step, return that card to the battlefield under its owner's control with a +1/+1 counter on it.
Maddening Imp
{2}{B}
Creature -- Imp
1/1
Flying
{T}: Non-Wall creatures the active player controls attack this turn if able. At the beginning of the next end step, destroy each of those creatures that didn't attack this turn. Activate only during an opponent's turn and only before combat.
Magus of the Jar
{3}{U}{U}
Creature -- Human Wizard
3/3
{T}, Sacrifice ~this~: Each player exiles all cards from their hand face down and draws seven cards. At the beginning of the next end step, each player discards their hand and returns to their hand each card they exiled this way.
Memory Jar
{5}
Artifact
{T}, Sacrifice ~this~: Each player exiles all cards from their hand face down and draws seven cards. At the beginning of the next end step, each player discards their hand and returns to their hand each card they exiled this way.
Mirror Mirror
{7}
Artifact
~this~ enters tapped.
{7}, {T}, Sacrifice ~this~: Choose target player. At the beginning of the next end step, exchange life totals with that player, exchange control of all permanents you and that player control, and exchange cards in your hands, cards in your libraries, and cards in your graveyards.
Mystifying Maze
Land
{T}: Add {C}.
{4}, {T}: Exile target attacking creature an opponent controls. At the beginning of the next end step, return it to the battlefield tapped under its owner's control.
Otherworldly Journey
{1}{W}
Instant -- Arcane
Exile target creature. At the beginning of the next end step, return that card to the battlefield under its owner's control with a +1/+1 counter on it.
Planar Guide
{W}
Creature -- Human Cleric
1/1
{3}{W}, Exile ~this~: Exile all creatures. At the beginning of the next end step, return those cards to the battlefield under their owners' control.
Sacred Boon
{1}{W}
Instant
Prevent the next 3 damage that would be dealt to target creature this turn. At the beginning of the next end step, put a +0/+1 counter on that creature for each 1 damage prevented this way.
Shifty Doppelganger
{2}{U}
Creature -- Shapeshifter
1/1
{3}{U}, Exile ~this~: You may put a creature card from your hand onto the battlefield. If you do, that creature gains haste until end of turn. At the beginning of the next end step, sacrifice that creature. If you do, return ~this~ to the battlefield.
Siren's Call
{U}
Instant
Cast ~this~ only during an opponent's turn, before attackers are declared.
Creatures the active player controls attack this turn if able.
At the beginning of the next end step, destroy all non-Wall creatures that player controls that didn't attack this turn. Ignore this effect for each creature the player didn't control continuously since the beginning of the turn.
Skirk Alarmist
{1}{R}
Creature -- Human Wizard
1/2
Haste
{T}: Turn target face-down creature you control face up. At the beginning of the next end step, sacrifice it.
Spinal Embrace
{3}{U}{U}{B}
Instant
Cast ~this~ only during combat.
Untap target creature you don't control and gain control of it. It gains haste until end of turn. At the beginning of the next end step, sacrifice it. If you do, you gain life equal to its toughness.
Surprise Deployment
{3}{W}
Instant
Cast ~this~ only during combat.
You may put a nonwhite creature card from your hand onto the battlefield. At the beginning of the next end step, return that creature to your hand. (Return it only if it's on the battlefield.)

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