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27 results - Link to this list
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Arc Runner
{2}{R}
Creature -- Elemental Ox
5/1
Haste (~this~ can attack and {T} as soon as it comes under your control.)
At the beginning of the end step, sacrifice ~this~.
Archwing Dragon
{2}{R}{R}
Creature -- Dragon
4/4
Flying, haste
At the beginning of the end step, return ~this~ to its owner's hand.
Ball Lightning
{R}{R}{R}
Creature -- Elemental
6/1
Trample (~this~ can deal excess combat damage to the player or planeswalker it's attacking.)
Haste (~this~ can attack and {T} as soon as it comes under your control.)
At the beginning of the end step, sacrifice ~this~.
Blistering Firecat
{1}{R}{R}{R}
Creature -- Elemental Cat
7/1
Trample, haste
At the beginning of the end step, sacrifice ~this~.
Morph {R}{R} (You may cast ~this~ face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
Blitz Hellion
{3}{R}{G}
Creature -- Hellion
7/7
Trample, haste
At the beginning of the end step, ~this~'s owner shuffles it into their library.
Glitterfang
{R}
Creature -- Spirit
1/1
Haste
At the beginning of the end step, return ~this~ to its owner's hand.
Goblin Pyromancer
{3}{R}
Creature -- Goblin Wizard
2/2
When ~this~ enters, Goblin creatures get +3/+0 until end of turn.
At the beginning of the end step, destroy all Goblins.
Groundbreaker
{G}{G}{G}
Creature -- Elemental
6/1
Trample, haste
At the beginning of the end step, sacrifice ~this~.
Heat Shimmer
{2}{R}
Sorcery
Create a token that's a copy of target creature, except it has haste and "At the beginning of the end step, exile ~this~."
Hell's Thunder
{1}{R}{R}
Creature -- Elemental
4/4
Flying, haste
At the beginning of the end step, sacrifice ~this~.
Unearth {4}{R} ({4}{R}: Return ~this~ from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
Hellspark Elemental
{1}{R}
Creature -- Elemental
3/1
Trample, haste
At the beginning of the end step, sacrifice ~this~.
Unearth {1}{R} ({1}{R}: Return ~this~ from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
Ichorid
{3}{B}
Creature -- Horror
3/1
Haste
At the beginning of the end step, sacrifice ~this~.
At the beginning of your upkeep, if ~this~ is in your graveyard, you may exile a black creature card other than ~this~ from your graveyard. If you do, return ~this~ to the battlefield.
Impetuous Devils
{2}{R}{R}
Creature -- Devil
6/1
Trample, haste
When ~this~ attacks, up to one target creature defending player controls blocks it this combat if able.
At the beginning of the end step, sacrifice ~this~.
Lightning Serpent
{X}{R}
Creature -- Elemental Serpent
2/1
Trample, haste
~this~ enters with X +1/+0 counters on it.
At the beginning of the end step, sacrifice ~this~.
Lightning Shrieker
{4}{R}
Creature -- Dragon
5/5
Flying, trample, haste
At the beginning of the end step, ~this~'s owner shuffles it into their library.
Lightning Skelemental
{B}{R}{R}
Creature -- Elemental Skeleton
6/1
Trample, haste
Whenever ~this~ deals combat damage to a player, that player discards two cards.
At the beginning of the end step, sacrifice ~this~.
Mark of Fury
{R}
Enchantment -- Aura
Enchant creature
Enchanted creature has haste.
At the beginning of the end step, return ~this~ to its owner's hand.
Minion Reflector
{5}
Artifact
Whenever a nontoken creature you control enters, you may pay {2}. If you do, create a token that's a copy of that creature, except it has haste and "At the beginning of the end step, sacrifice ~this~."
Putrefax
{3}{G}{G}
Creature -- Phyrexian Horror
5/3
Trample, haste
Infect (~this~ deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
At the beginning of the end step, sacrifice ~this~.
Season of the Witch
{B}{B}{B}
Enchantment
At the beginning of your upkeep, sacrifice ~this~ unless you pay 2 life.
At the beginning of the end step, destroy all untapped creatures that didn't attack this turn, except for creatures that couldn't attack.

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