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Awakening
{2}{G}{G}
Enchantment
At the beginning of each upkeep, untap all creatures and lands.
Baleful Force
{5}{B}{B}{B}
Creature -- Elemental
7/7
At the beginning of each upkeep, you draw a card and you lose 1 life.
Celestial Force
{5}{W}{W}{W}
Creature -- Elemental
7/7
At the beginning of each upkeep, you gain 3 life.
Chaos Moon
{3}{R}
Enchantment
At the beginning of each upkeep, count the number of permanents. If the number is odd, until end of turn, red creatures get +1/+1 and whenever a player taps a Mountain for mana, that player adds an additional {R}. If the number is even, until end of turn, red creatures get -1/-1 and if a player taps a Mountain for mana, that Mountain produces colorless mana instead of any other type.
Concerted Effort
{2}{W}{W}
Enchantment
At the beginning of each upkeep, creatures you control gain flying until end of turn if a creature you control has flying. The same is true for fear, first strike, double strike, landwalk, protection, trample, and vigilance.
Crescendo of War
{3}{W}
Enchantment
At the beginning of each upkeep, put a strife counter on ~this~.
Attacking creatures get +1/+0 for each strife counter on ~this~.
Blocking creatures you control get +1/+0 for each strife counter on ~this~.
Curse of Chains
{1}{W/U}
Enchantment -- Aura
Enchant creature
At the beginning of each upkeep, tap enchanted creature.
Dragon Broodmother
{2}{R}{R}{R}{G}
Creature -- Dragon
4/4
Flying
At the beginning of each upkeep, create a 1/1 red and green Dragon creature token with flying and devour 2. (As the token enters, you may sacrifice any number of creatures. It enters with twice that many +1/+1 counters on it.)
Magmatic Force
{5}{R}{R}{R}
Creature -- Elemental
7/7
At the beginning of each upkeep, ~this~ deals 3 damage to any target.
Midnight Clock
{2}{U}
Artifact
{T}: Add {U}.
{2}{U}: Put an hour counter on ~this~.
At the beginning of each upkeep, put an hour counter on ~this~.
When the twelfth hour counter is put on ~this~, shuffle your hand and graveyard into your library, then draw seven cards. Exile ~this~.
Seance
{2}{W}{W}
Enchantment
At the beginning of each upkeep, you may exile target creature card from your graveyard. If you do, create a token that's a copy of that card, except it's a Spirit in addition to its other types. Exile it at the beginning of the next end step.
Sun Droplet
{2}
Artifact
Whenever you're dealt damage, put that many charge counters on ~this~.
At the beginning of each upkeep, you may remove a charge counter from ~this~. If you do, you gain 1 life.
Tendershoot Dryad
{4}{G}
Creature -- Dryad
2/2
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
At the beginning of each upkeep, create a 1/1 green Saproling creature token.
Saprolings you control get +2/+2 as long as you have the city's blessing.
Tidal Force
{5}{U}{U}{U}
Creature -- Elemental
7/7
At the beginning of each upkeep, you may tap or untap target permanent.
Timesifter
{5}
Artifact
At the beginning of each upkeep, each player exiles the top card of their library. The player who exiled the card with the greatest mana value takes an extra turn after this one. If two or more players' cards are tied for greatest, the tied players repeat this process until the tie is broken.
Traveling Plague
{3}{B}{B}
Enchantment -- Aura
Enchant creature
At the beginning of each upkeep, put a plague counter on ~this~.
Enchanted creature gets -1/-1 for each plague counter on ~this~.
When enchanted creature leaves the battlefield, that creature's controller returns ~this~ from its owner's graveyard to the battlefield.
Verdant Embrace
{3}{G}{G}
Enchantment -- Aura
Enchant creature
Enchanted creature gets +3/+3 and has "At the beginning of each upkeep, create a 1/1 green Saproling creature token."
Verdant Force
{5}{G}{G}{G}
Creature -- Elemental
7/7
At the beginning of each upkeep, create a 1/1 green Saproling creature token.
Worms of the Earth
{2}{B}{B}{B}
Enchantment
Players can't play lands.
Lands can't enter the battlefield.
At the beginning of each upkeep, any player may sacrifice two lands of their choice or have ~this~ deal 5 damage to that player. If a player does either, destroy ~this~.
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