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Ancient Runes
{2}{R}
Enchantment
At the beginning of each player's upkeep, ~this~ deals damage to that player equal to the number of artifacts they control.
Barbed Wire
{3}
Artifact
At the beginning of each player's upkeep, ~this~ deals 1 damage to that player.
{2}: Prevent the next 1 damage that would be dealt by ~this~ this turn.
Blood Clock
{4}
Artifact
At the beginning of each player's upkeep, that player returns a permanent they control to its owner's hand unless they pay 2 life.
Bottomless Pit
{1}{B}{B}
Enchantment
At the beginning of each player's upkeep, that player discards a card at random.
Braids, Cabal Minion
{2}{B}{B}
Legendary Creature -- Human Minion
2/2
At the beginning of each player's upkeep, that player sacrifices an artifact, creature, or land of their choice.
Braids, Conjurer Adept
{2}{U}{U}
Legendary Creature -- Human Wizard
2/2
At the beginning of each player's upkeep, that player may put an artifact, creature, or land card from their hand onto the battlefield.
Call to the Grave
{4}{B}
Enchantment
At the beginning of each player's upkeep, that player sacrifices a non-Zombie creature of their choice.
At the beginning of the end step, if no creatures are on the battlefield, sacrifice ~this~.
Cold Snap
{2}{W}
Enchantment
Cumulative upkeep {2} (At the beginning of your upkeep, put an age counter on ~this~, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
At the beginning of each player's upkeep, ~this~ deals damage to that player equal to the number of snow lands they control.
Copper Tablet
{2}
Artifact
At the beginning of each player's upkeep, ~this~ deals 1 damage to that player.
Defiler of Souls
{3}{B}{B}{R}
Creature -- Demon
5/5
Flying
At the beginning of each player's upkeep, that player sacrifices a monocolored creature of their choice.
Destructive Flow
{B}{R}{G}
Enchantment
At the beginning of each player's upkeep, that player sacrifices a nonbasic land of their choice.
Doom Foretold
{2}{W}{B}
Enchantment
At the beginning of each player's upkeep, that player sacrifices a nonland, nontoken permanent of their choice. If that player can't, they discard a card, they lose 2 life, you draw a card, you gain 2 life, you create a 2/2 white Knight creature token with vigilance, then you sacrifice ~this~.
Dream Tides
{2}{U}{U}
Enchantment
Creatures don't untap during their controllers' untap steps.
At the beginning of each player's upkeep, that player may choose any number of tapped nongreen creatures they control and pay {2} for each creature chosen this way. If the player does, untap those creatures.
Dreamborn Muse
{2}{U}{U}
Creature -- Spirit
2/2
At the beginning of each player's upkeep, that player mills X cards, where X is the number of cards in their hand.
Dystopia
{1}{B}{B}
Enchantment
Cumulative upkeep--Pay 1 life. (At the beginning of your upkeep, put an age counter on ~this~, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
At the beginning of each player's upkeep, that player sacrifices a green or white permanent of their choice.
Elkin Lair
{3}{R}
World Enchantment
At the beginning of each player's upkeep, that player exiles a card at random from their hand. The player may play that card this turn. At the beginning of the next end step, if the player hasn't played the card, they put it into their graveyard.
Emberwilde Djinn
{2}{R}{R}
Creature -- Djinn
5/4
Flying
At the beginning of each player's upkeep, that player may pay {R}{R} or 2 life. If the player does, they gain control of ~this~.
Forsaken Wastes
{2}{B}
World Enchantment
Players can't gain life.
At the beginning of each player's upkeep, that player loses 1 life.
Whenever ~this~ becomes the target of a spell, that spell's controller loses 5 life.
Free-for-All
{3}{U}
Enchantment
When ~this~ enters, exile all creatures face down.
At the beginning of each player's upkeep, that player chooses a card exiled with ~this~ at random and puts it onto the battlefield.
When ~this~ leaves the battlefield, put all cards exiled with it into their owners' graveyards.
Gate to the AEther
{6}
Artifact
At the beginning of each player's upkeep, that player reveals the top card of their library. If it's an artifact, creature, enchantment, or land card, the player may put it onto the battlefield.
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