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Archfiend of Despair
{6}{B}{B}
Creature -- Demon
6/6
Flying
Your opponents can't gain life.
At the beginning of each end step, each opponent loses life equal to the life that player lost this turn. (Damage causes loss of life.)
Asmira, Holy Avenger
{2}{G}{W}
Legendary Creature -- Human Cleric
2/3
Flying
At the beginning of each end step, put a +1/+1 counter on ~this~ for each creature put into your graveyard from the battlefield this turn.
Bat-
Creature -- Bat
+1/+1
Flying
At the beginning of each end step, if an opponent lost 3 or more life this turn,
Augment {1}{B} ({1}{B}, Reveal ~this~ from your hand: Combine it with target host. Augment only as a sorcery.)
Brooding Saurian
{2}{G}{G}
Creature -- Lizard
4/4
At the beginning of each end step, each player gains control of all nontoken permanents they own.
Desolation
{1}{B}{B}
Enchantment
At the beginning of each end step, each player who tapped a land for mana this turn sacrifices a land of their choice. ~this~ deals 2 damage to each player who sacrificed a Plains this way.
Domri, Chaos Bringer
{2}{R}{G}
Legendary Planeswalker -- Domri
5
[+1]: Add {R} or {G}. If that mana is spent on a creature spell, it gains riot. (It enters with your choice of a +1/+1 counter or haste.)
[-3]: Look at the top four cards of your library. You may reveal up to two creature cards from among them and put them into your hand. Put the rest on the bottom of your library in a random order.
[-8]: You get an emblem with "At the beginning of each end step, create a 4/4 red and green Beast creature token with trample."
Force Bubble
{2}{W}{W}
Enchantment
If damage would be dealt to you, put that many depletion counters on ~this~ instead.
When there are four or more depletion counters on ~this~, sacrifice it.
At the beginning of each end step, remove all depletion counters from ~this~.
Form of the Dragon
{4}{R}{R}{R}
Enchantment
At the beginning of your upkeep, ~this~ deals 5 damage to any target.
At the beginning of each end step, your life total becomes 5.
Creatures without flying can't attack you.
Fraying Sanity
{2}{U}
Enchantment -- Aura Curse
Enchant player
At the beginning of each end step, enchanted player mills X cards, where X is the number of cards put into their graveyard from anywhere this turn.
Geometric Weird
{R}
Creature -- Weird
1/1
At the beginning of each end step, you may have CARDNAME's base power and toughness each become equal to the greatest number of spells and abilities from different sources that were on the stack simultaneously that turn.
Half-Orc, Half-
Creature -- Orc Warrior
+3/+1
Trample
At the beginning of each end step, if an opponent was dealt damage this turn,
Augment {1}{R}{R} ({1}{R}{R}, Reveal ~this~ from your hand: Combine it with target host. Augment only as a sorcery.)
Khabal Ghoul
{2}{B}
Creature -- Zombie
1/1
At the beginning of each end step, put a +1/+1 counter on ~this~ for each creature that died this turn.
Multi-Headed
Creature -- Hydra
+4/+4
At the beginning of each end step, if you rolled a die this turn,
Augment {4}{G} ({4}{G}, Reveal ~this~ from your hand: Combine it with target host. Augment only as a sorcery.)
Possessed Portal
{8}
Artifact
If a player would draw a card, that player skips that draw instead.
At the beginning of each end step, each player sacrifices a permanent of their choice unless they discard a card.
Pyromancer's Swath
{2}{R}
Enchantment
If an instant or sorcery source you control would deal damage to a permanent or player, it deals that much damage plus 2 to that permanent or player instead.
At the beginning of each end step, discard your hand.
Red-Hot Hottie
{2}{R}{R}
Creature -- Elemental
2/5
Whenever ~this~ deals damage to a creature, put a third-degree-burn counter on that creature. It gains "At the beginning of each end step, sacrifice ~this~ unless you scream 'Aaah!' at the top of your lungs."
Robo-
Artifact Creature -- Construct
+1/+1
At the beginning of each end step, if an artifact entered the battlefield under your control this turn,
Augment {2} ({2}, Reveal ~this~ from your hand: Combine it with target host. Augment only as a sorcery.)
Scavenging Ghoul
{3}{B}
Creature -- Zombie
2/2
At the beginning of each end step, put a corpse counter on ~this~ for each creature that died this turn.
Remove a corpse counter from ~this~: Regenerate ~this~.
Sire of Insanity
{4}{B}{R}
Creature -- Demon
6/4
At the beginning of each end step, each player discards their hand.
Wound Reflection
{5}{B}
Enchantment
At the beginning of each end step, each opponent loses life equal to the life they lost this turn. (Damage causes loss of life.)
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